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mirror-games
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glest-source
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glest-source
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source
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glest_game
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main
History
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
...
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
..
battle_end.cpp
- added option to quit headless server after game has completed:
2011-09-27 18:44:01 +00:00
battle_end.h
- added option to quit headless server after game has completed:
2011-09-27 18:44:01 +00:00
intro.cpp
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
intro.h
…
macosx_main.h
…
macosx_main.m
…
main.cpp
- added a new lua function to allow loading a new scenario from inside an existing scenario
2011-10-06 18:04:59 +00:00
main.h
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
program.cpp
- added option to quit headless server after game has completed:
2011-09-27 18:44:01 +00:00
program.h
- added option to quit headless server after game has completed:
2011-09-27 18:44:01 +00:00