mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 11:42:31 +01:00
76 lines
2.6 KiB
Plaintext
76 lines
2.6 KiB
Plaintext
MegaGlest
|
|
by Titus Tscharntke and Mark Vejvoda
|
|
|
|
original Glest code
|
|
by Martiño Figueroa
|
|
|
|
1. System requirements
|
|
Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
|
|
little endian CPU. Compiling using the mingw32 toolset is now possible, which
|
|
also allows for cross compiling. The game does not currently work on big endian
|
|
CPUs like PPC. There are, however, community contributed builds available for
|
|
MacIntel. The app has been reported to run fine on a 900Mhz Athlon box with
|
|
Nvidia GeForce 3 graphics card. It seems that the game also runs on GeForce 2
|
|
and GeForce Mx class hardware when you disable 3D textures and shadow maps in
|
|
the options menu. The windows version runs on 32 and 64 bit versions of Windows
|
|
and has been reported to run successfully on Windows 2000 - Windows 7.
|
|
|
|
2. Building and Installation
|
|
|
|
2.1 Prerequesites
|
|
The game depends on some tools and libraries to be present, before you can
|
|
start compiling it. Here's a list of them:
|
|
|
|
* Microsoft Visual C++ Express 2008
|
|
OR
|
|
* mingw32
|
|
|
|
* Glest Windows 32 bit Dependencies
|
|
http://sourceforge.net/projects/megaglest/files/win32_deps.7z/download
|
|
to build with VC++ or, to build with mingw:
|
|
http://sourceforge.net/projects/megaglest/files/win32_deps_mingw.7z/download
|
|
|
|
which include:
|
|
|
|
* Xerces-C
|
|
http://xerces.apache.org/xerces-c/
|
|
|
|
* wxWidgets
|
|
http:/wxwidgets.org/downloads/
|
|
|
|
2.2 Building
|
|
|
|
To build and install the game use the following steps:
|
|
|
|
1. Download the dependencies archive mentioned above and decompress its contents
|
|
into the 'source' folder (where you see glest_game, g3d_viewer, etc).
|
|
This should create a folder called "win32_deps" with many sub files/folders
|
|
in it.
|
|
|
|
2. Open the VC++ 2008 Solution file in trunk\mk\windoze called Glest.sln within
|
|
the Visual C++ IDE.
|
|
|
|
3. Right Click on the top level Glest node in Solution Explorer and select
|
|
Rebuild All.
|
|
|
|
If you had no errors all binaries will be created in trunk\data\glest_game.
|
|
Before running MegaGlest you must run the batchfile CopyWindowsRuntimeDlls.bat
|
|
You should now be able to just run glest_game.exe.
|
|
|
|
2.3 Installation
|
|
|
|
We provide NSIS based installation packages. By default, these will create a
|
|
system-wide installation below Program Files and setup Desktop icons for
|
|
simplified access.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
4. Contact
|
|
|
|
The main MegaGlest website is http://megaglest.org/
|
|
Development information is available at http://wiki.megaglest.org/
|
|
Forums are at http://forums.megaglest.org/
|
|
|
|
Titus Tscharntke (info@titusgames.de)
|
|
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
|