Files
glest-source/source/shared_lib/include/graphics/graphics_interface.h
2010-09-07 05:25:40 +00:00

71 lines
1.6 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GRAPHICSINTERFACE_H_
#define _SHARED_GRAPHICS_GRAPHICSINTERFACE_H_
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
class GraphicsFactory;
class Context;
class Texture2D;
class Model;
enum ResourceScope{
rsGlobal,
rsMenu,
rsGame,
rsCount
};
class RendererInterface {
public:
virtual Texture2D *newTexture2D(ResourceScope rs) = 0;
virtual Model *newModel(ResourceScope rs) = 0;
};
// =====================================================
// class GraphicsInterface
//
/// Interface for the graphic engine
// =====================================================
class GraphicsInterface{
private:
GraphicsFactory *graphicsFactory;
Context *currentContext;
private:
friend class TextureManager;
friend class FontManager;
private:
GraphicsInterface();
GraphicsInterface(GraphicsInterface &);
void operator=(GraphicsInterface &);
public:
static GraphicsInterface &getInstance();
void setFactory(GraphicsFactory *graphicsFactory);
void setCurrentContext(Context *context);
Context *getCurrentContext() const {return currentContext;}
GraphicsFactory *getFactory() const {return graphicsFactory;}
};
}}//end namespace
#endif