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glest-source
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ae47b47bc850bddc5a74dd226230a271c77394bd
glest-source
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source
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shared_lib
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History
Mark Vejvoda
ae47b47bc8
- bugfixes to avoid segfault when user has no sound card or openal cannot init
...
- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
..
feathery_ftp
Stuff from pabs (debian games) round
#1
2011-05-03 07:58:59 +00:00
graphics
- bugfixes to avoid segfault when user has no sound card or openal cannot init
2011-05-18 17:54:46 +00:00
libircclient
- build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib
2010-12-27 09:01:40 +00:00
lua
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
map
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
platform
- bugfix for trying socket connect when nic is down
2011-05-17 00:21:51 +00:00
sound
- bugfixes to avoid segfault when user has no sound card or openal cannot init
2011-05-18 17:54:46 +00:00
streflop
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00
util
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
xml
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00