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allow to load older compatible save game introduced a "last backward compatible version" for loading games fixed a bug allowing to load older games
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATELOADGAME_H_
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#define _GLEST_GAME_MENUSTATELOADGAME_H_
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#include "main_menu.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// ===============================
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// class MenuStateLoadGame
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// ===============================
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//typedef vector<GraphicButton*> SaveSlotButtons;
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class MenuStateLoadGame: public MenuState{
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private:
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GraphicButton loadButton;
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GraphicButton deleteButton;
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GraphicButton abortButton;
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vector<GraphicButton*> slots;
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vector<GraphicComponent*> slotsGB;
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vector<string> filenames;
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GraphicScrollBar slotsScrollBar;
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GraphicButton* selectedButton;
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GraphicButton* buttonToDelete;
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Texture2D *previewTexture;
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GraphicLabel headerLabel;
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GraphicLabel noSavedGamesLabel;
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GraphicLabel savedGamesLabel;
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GraphicLabel infoHeaderLabel;
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GraphicLabel infoTextLabel;
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GraphicLabel versionWarningLabel;
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GraphicLine lines[2];
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GraphicMessageBox mainMessageBox;
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string saveGameDir;
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int slotLinesYBase;
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int slotsLineHeight;
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public:
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MenuStateLoadGame(Program *program, MainMenu *mainMenu);
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~MenuStateLoadGame();
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseUp(int x, int y, const MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void update();
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void render();
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virtual void keyDown(SDL_KeyboardEvent key);
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void reloadUI();
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private:
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void clearSlots();
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void listFiles();
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void showMessageBox(const string &text, const string &header, bool toggle);
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void cleanupTexture(Texture2D **texture);
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};
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}}//end namespace
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#endif
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