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161 lines
4.6 KiB
Plaintext
161 lines
4.6 KiB
Plaintext
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MEGAGLEST
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by Titus Tscharntke and Mark Vejvoda
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Build instructions for Windows
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. Architecture
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Developed on Windows with Microsoft Visual Studio Community 2015,
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little endian CPU. Compiling using the mingw32 toolset is experimental, which
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also allows for cross compiling.
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On Debian GNU/Linux systems please find license information in:
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/usr/share/common-licenses
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2. Building and Installation
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2.1 Prerequesites
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To build the game, the following tools and libraries must be present:
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* Microsoft Visual Studio Community 2015
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OR
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* mingw32
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* Experiemtnal Microsoft Visual C++ Express 2012 projects also exist in the vc2012
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folder
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* MegaGlest dependencies for building with VC++, which which will be downloaded
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automatically in 'Option A' (see below)
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OR
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* MegaGlest Windows 32 bit dependencies for building with mingw:
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https://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/win32_deps_mingw.7z
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These include:
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* Xerces-C
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http://xerces.apache.org/xerces-c/
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* wxWidgets
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http://wxwidgets.org/
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And many more.
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* For a more verbose list, please inspect the archive contents and refer to the
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Linux build instructions.
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2.2 Building
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To build and install the game proceed as follows:
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Option A) (recommended) Automated build on the command line:
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1. Open a command prompt and navigate to the root folder where you have acquired the source code.
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2. cd mk\windoze
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3. build-mg-2015.bat (or build-mg32bit-2015.bat for 32 bit build)
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4. megaglest.exe --version
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5. megaglest.exe
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Option B) Using VC++ IDE:
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1. Download the dependencies archive (which one and from where you can find
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out in the "code" of build-...bat script from 'Option A' approach, some line
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with "wget.exe") and decompress its contents into the 'source' directory. This
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should create a subdirectory called "windows_deps..." with many files and
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subdirectories in it.
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2. Start the Visual C++ 2015 IDE and open the solution file:
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\mk\windoze\Glest_vc2015.sln
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3. Right Click on the top level 'Glest' node in Solution Explorer and select
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'Rebuild All' (choose release mode or release with debug info).
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If you had no errors all binaries will be created.
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Before running MegaGlest you must run CopyWindowsRuntimeDlls_2015.bat.
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You should now be able to just run megaglest.exe.
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2.3 Installation
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We provide NSIS based installation packages. By default, these will create a
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system-wide installation below %ProgramFiles% and setup Desktop icons for
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simplified access. User specific configuration will be stored within the
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directory tree the %AppData% environment variable points to.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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3. Troubleshooting
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Some hints for troubleshooting.
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In General:
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* Make sure both hard- and software of your system match the requirements
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* Sound is played through OpenAL - you might need to take a look at your
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configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
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Compiling:
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* If configure fails make sure you have read the Building section above
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Sound/Audio errors when starting:
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* If the game doesn't start because of audio/sound errors:
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Make sure no other application is using your soundcard.
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* If this doesn't solve your sound problems try to get an updated OpenAL from
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http://openal.org
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The game complains about OpenGL 1.3 not available, is missing OpenGL extensions
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or works very slowly:
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* Try to get updated graphics drivers.
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The game crashes:
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* Check the forums at http://forums.megaglest.org/
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* It would be nice if you could report any other crashes and freezes that are
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not yet described on the forums, preferably with a backtrace from a
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debugging enabled build
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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4. More information
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* Website
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http://megaglest.org/
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* Wiki
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http://wiki.megaglest.org/
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* Forums
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http://forums.megaglest.org/
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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5. Contact + Credits
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MegaGlest is developed by:
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Titus Tscharntke (info@titusgames.de)
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Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
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General contact:
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contact@megaglest.org
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Website:
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http://megaglest.org
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MegaGlest is a fork of Glest:
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http://glest.org/
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Linux port by:
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Matthias Braun <matze@braunis.de> with help from Karl Robillard
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<krobbillard@san.rr.com>
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Please also refer to the copyright file.
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