mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 19:52:25 +01:00
78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
// ==============================================================
|
|
// This file is part of Glest (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#ifndef _GLEST_GAME_METRICS_H_
|
|
#define _GLEST_GAME_METRICS_H_
|
|
|
|
#ifdef WIN32
|
|
#include <winsock2.h>
|
|
#include <winsock.h>
|
|
#endif
|
|
|
|
#include "config.h"
|
|
#include "leak_dumper.h"
|
|
|
|
namespace Glest{ namespace Game{
|
|
|
|
// =====================================================
|
|
// class Metrics
|
|
// =====================================================
|
|
|
|
class Metrics{
|
|
private:
|
|
int virtualW;
|
|
int virtualH;
|
|
int screenW;
|
|
int screenH;
|
|
int minimapX;
|
|
int minimapY;
|
|
int minimapW;
|
|
int minimapH;
|
|
int displayX;
|
|
int displayY;
|
|
int displayH;
|
|
int displayW;
|
|
|
|
private:
|
|
Metrics();
|
|
static Metrics *getInstancePtr();
|
|
void reloadData(int resWidth=-1, int resHeight=-1);
|
|
|
|
public:
|
|
static const Metrics &getInstance();
|
|
|
|
int getVirtualW() const {return virtualW;}
|
|
int getVirtualH() const {return virtualH;}
|
|
int getScreenW() const {return screenW;}
|
|
int getScreenH() const {return screenH;}
|
|
int getMinimapX() const {return minimapX;}
|
|
int getMinimapY() const {return minimapY;}
|
|
int getMinimapW() const {return minimapW;}
|
|
int getMinimapH() const {return minimapH;}
|
|
int getDisplayX() const {return displayX;}
|
|
int getDisplayY() const {return displayY;}
|
|
int getDisplayH() const {return displayH;}
|
|
int getDisplayW() const {return displayW;}
|
|
float getAspectRatio() const;
|
|
|
|
int toVirtualX(int w) const;
|
|
int toVirtualY(int h) const;
|
|
|
|
bool isInDisplay(int x, int y) const;
|
|
bool isInMinimap(int x, int y) const;
|
|
|
|
static void reload(int resWidth=-1, int resHeight=-1);
|
|
};
|
|
|
|
}}//end namespace
|
|
|
|
#endif
|