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b2f91e0f32c0aa672b6d016b71ba363b8f728132
glest-source/source/shared_lib/include/platform/sdl
History
Mark Vejvoda b2f91e0f32 - attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
..
factory_repository.h
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
gl_wrap.h
- updates to Chinese font support so Linux will compile
2010-05-03 06:25:54 +00:00
noimpl.h
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
platform_main.h
- added initial work to better manage rendering (but not yet enabled)
2010-06-15 16:27:52 +00:00
platform_util.h
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
sdl_private.h
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
thread.h
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
window.h
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
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