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84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2010- by Titus Tscharntke
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_SERVERLINE_H_
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#define _GLEST_GAME_SERVERLINE_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include "masterserver_info.h"
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#include "components.h"
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#include "lang.h"
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#include "world.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// ===============================
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// ServerLine
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// ===============================
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class ServerLine {
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private:
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MasterServerInfo masterServerInfo;
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int lineHeight;
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int baseY;
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bool compatible;
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GraphicButton selectButton;
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GraphicLabel wrongVersionLabel;
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//general info:
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GraphicLabel glestVersionLabel;
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GraphicLabel platformLabel;
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//GraphicLabel binaryCompileDateLabel;
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//game info:
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GraphicLabel serverTitleLabel;
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GraphicLabel ipAddressLabel;
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//game setup info:
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GraphicLabel techLabel;
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GraphicLabel mapLabel;
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GraphicLabel tilesetLabel;
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GraphicLabel activeSlotsLabel;
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GraphicLabel externalConnectPort;
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GraphicLabel country;
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GraphicLabel status;
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Texture2D *countryTexture;
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const char * containerName;
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public:
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ServerLine( MasterServerInfo *mServerInfo, int lineIndex, int baseY, int lineHeight, const char *containerName);
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virtual ~ServerLine();
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MasterServerInfo *getMasterServerInfo() {return &masterServerInfo;}
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const int getLineHeight() const {return lineHeight;}
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bool buttonMouseClick(int x, int y);
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bool buttonMouseMove(int x, int y);
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void setY(int y);
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//void setIndex(int value);
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void render();
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virtual void reloadUI();
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};
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}}//end namespace
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#endif
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