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b40a9d58c464b45492db2e8adad774ed3c60ca28
glest-source/source/shared_lib/include/platform/sdl
History
Mark Vejvoda b40a9d58c4 - more thread guards to avoid crashes
2010-06-11 03:17:38 +00:00
..
factory_repository.h
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
gl_wrap.h
- updates to Chinese font support so Linux will compile
2010-05-03 06:25:54 +00:00
noimpl.h
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
platform_main.h
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
platform_util.h
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
sdl_private.h
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
thread.h
added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
2010-06-04 21:46:10 +00:00
window.h
- more thread guards to avoid crashes
2010-06-11 03:17:38 +00:00
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