mirror of
https://github.com/glest/glest-source.git
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269 lines
9.2 KiB
C++
269 lines
9.2 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "chat_manager.h"
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#include "window.h"
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#include "console.h"
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#include "config.h"
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#include "network_manager.h"
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#include "lang.h"
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#include "core_data.h"
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#include "util.h"
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#include <stdexcept>
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#include "string_utils.h"
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#include "leak_dumper.h"
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using namespace std;
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using namespace Shared::Platform;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class ChatManager
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// =====================================================
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ChatManager::ChatManager() {
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console= NULL;
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editEnabled= false;
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teamMode= false;
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thisTeamIndex= -1;
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disableTeamMode = false;
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xPos=300;
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yPos=150;
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maxTextLenght=64;
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font=CoreData::getInstance().getConsoleFont();
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font3D=CoreData::getInstance().getConsoleFont3D();
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inMenu=false;
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}
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void ChatManager::init(Console* console, int thisTeamIndex, const bool inMenu, string manualPlayerNameOverride) {
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this->console= console;
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this->thisTeamIndex= thisTeamIndex;
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this->disableTeamMode= false;
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this->inMenu=inMenu;
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this->manualPlayerNameOverride = manualPlayerNameOverride;
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}
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void ChatManager::setDisableTeamMode(bool value) {
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disableTeamMode = value;
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if(disableTeamMode == true) {
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teamMode = false;
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}
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}
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void ChatManager::keyUp(SDL_KeyboardEvent key) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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try {
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if(editEnabled) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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//if(key == vkEscape || key == SDLK_ESCAPE) {
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if(isKeyPressed(SDLK_ESCAPE,key,false) == true) {
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text.clear();
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editEnabled= false;
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}
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}
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}
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catch(const exception &ex) {
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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throw runtime_error(szBuf);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void ChatManager::keyDown(SDL_KeyboardEvent key) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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try {
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Lang &lang= Lang::getInstance();
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//toggle team mode
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if(editEnabled == false && disableTeamMode == false &&
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//key == configKeys.getCharKey("ChatTeamMode")) {
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isKeyPressed(configKeys.getSDLKey("ChatTeamMode"),key) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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if (!inMenu) {
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if (teamMode == true) {
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teamMode = false;
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console->addLine(lang.get("ChatMode") + ": " + lang.get(
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"All"));
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} else {
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teamMode = true;
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console->addLine(lang.get("ChatMode") + ": " + lang.get("Team"));
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}
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}
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}
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//if(key==vkReturn) {
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if(isKeyPressed(SDLK_RETURN,key, false) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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//SDL_keysym keystate = Window::getKeystate();
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SDL_keysym keystate = key.keysym;
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if(keystate.mod & (KMOD_LALT | KMOD_RALT)){
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// alt+enter is ignored
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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if(editEnabled == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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if(text.empty() == false) {
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string playerName = gameNetworkInterface->getHumanPlayerName();
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int playerIndex = gameNetworkInterface->getHumanPlayerIndex();
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if(this->manualPlayerNameOverride != "") {
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console->addLine(text,false,this->manualPlayerNameOverride);
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}
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else {
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console->addLine(text,false,playerIndex);
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}
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gameNetworkInterface->sendTextMessage(text, teamMode? thisTeamIndex: -1, false, "");
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if(inMenu == false) {
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editEnabled= false;
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}
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}
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else {
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editEnabled= false;
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}
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text.clear();
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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switchOnEdit();
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}
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}
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}
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//else if(key==vkBack) {
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else if(isKeyPressed(SDLK_BACKSPACE,key,false) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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if(!text.empty()) {
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text.erase(text.end() -1);
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}
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}
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}
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catch(const exception &ex) {
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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throw runtime_error(szBuf);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void ChatManager::switchOnEdit() {
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editEnabled= true;
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text.clear();
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}
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void ChatManager::keyPress(SDL_KeyboardEvent c) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,c.keysym.sym,c.keysym.sym);
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if(editEnabled && text.size() < maxTextLenght) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,c.keysym.sym,c.keysym.sym);
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//space is the first meaningful code
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// SDLKey key = extractKeyPressed(c);
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// if(isAllowedInputTextKey(key)) {
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wchar_t key = extractKeyPressedUnicode(c);
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if(isAllowedInputTextKey(key)) {
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//char szCharText[20]="";
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//sprintf(szCharText,"%lc",key);
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//char *utfStr = String::ConvertToUTF8(&szCharText[0]);
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//text += utfStr;
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//wchar_t wc = 0x1234;
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char buf[4] = {0};
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if (key < 0x80) {
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buf[0] = key;
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}
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else if (key < 0x800) {
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buf[0] = (0xC0 | key >> 6);
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buf[1] = (0x80 | key & 0x3F);
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}
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else {
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buf[0] = (0xE0 | key >> 12);
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buf[1] = (0x80 | key >> 6 & 0x3F);
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buf[2] = (0x80 | key & 0x3F);
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}
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text += buf;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%d] szCharText [%s]\n",__FILE__,__FUNCTION__,__LINE__, key,text.c_str());
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//delete [] utfStr;
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}
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}
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}
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void ChatManager::addText(string text) {
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if(editEnabled && text.size() + this->text.size() < maxTextLenght) {
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this->text += text;
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}
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}
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void ChatManager::updateNetwork() {
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try {
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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//string text;
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//string sender;
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//Config &config= Config::getInstance();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameNetworkInterface->getChatText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameNetworkInterface->getChatText().c_str());
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if(gameNetworkInterface != NULL && gameNetworkInterface->getChatTextList().empty() == false) {
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Lang &lang= Lang::getInstance();
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for(int idx = 0; idx < gameNetworkInterface->getChatTextList().size(); idx++) {
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const ChatMsgInfo &msg = gameNetworkInterface->getChatTextList()[idx];
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int teamIndex= msg.chatTeamIndex;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] got nmtText [%s] for team = %d\n",__FILE__,__FUNCTION__,msg.chatText.c_str(),teamIndex);
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if(teamIndex == -1 || teamIndex == thisTeamIndex) {
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//console->addLine(msg.chatSender + ": " + msg.chatText, true, msg.chatPlayerIndex);
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if(msg.targetLanguage == "" || lang.isLanguageLocal(msg.targetLanguage) == true) {
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console->addLine(msg.chatText, true, msg.chatPlayerIndex);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Added text to console\n",__FILE__,__FUNCTION__);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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gameNetworkInterface->clearChatInfo();
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}
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}
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catch(const std::exception &ex) {
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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throw runtime_error(szBuf);
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}
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}
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}}//end namespace
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