Logo
Explore Help
Sign In
mirror-games/glest-source
1
0
Fork 0
You've already forked glest-source
mirror of https://github.com/glest/glest-source.git synced 2025-10-03 02:41:50 +02:00
Code Issues Projects Releases Wiki Activity
Files
b50efbb75e69bf83e2cb0d3db4a973a8ff7bd99c
glest-source/source/glest_game/graphics
History
titiger cd7c367827 units which hide behind buildings can be selected again
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
..
particle_type.cpp
bugfix: new attributes must not exist in older savegames
2014-11-29 19:25:33 +01:00
particle_type.h
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
renderer.cpp
units which hide behind buildings can be selected again
2015-01-12 00:23:08 +01:00
renderer.h
In GUI only render one resource set in team mode
2015-01-10 04:03:58 +01:00
unit_particle_type.cpp
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
unit_particle_type.h
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
Powered by Gitea Version: 1.24.6 Page: 224ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API