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486 lines
17 KiB
C++
486 lines
17 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_scenario.h"
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#include "renderer.h"
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#include "menu_state_new_game.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "menu_state_options.h"
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#include "network_manager.h"
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#include "config.h"
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#include "auto_test.h"
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#include "game.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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using namespace Shared::Xml;
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// =====================================================
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// class MenuStateScenario
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// =====================================================
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MenuStateScenario::MenuStateScenario(Program *program, MainMenu *mainMenu, const vector<string> &dirList, string autoloadScenarioName):
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MenuState(program, mainMenu, "scenario")
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{
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containerName = "Scenario";
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enableScenarioTexturePreview = Config::getInstance().getBool("EnableScenarioTexturePreview","true");
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scenarioLogoTexture=NULL;
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previewLoadDelayTimer=time(NULL);
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needToLoadTextures=true;
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Lang &lang= Lang::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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mainMessageBox.registerGraphicComponent(containerName,"mainMessageBox");
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mainMessageBox.init(lang.get("Ok"));
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mainMessageBox.setEnabled(false);
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mainMessageBoxState=0;
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this->autoloadScenarioName = autoloadScenarioName;
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vector<string> results;
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this->dirList = dirList;
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int startY=100;
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int startX=350;
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labelInfo.registerGraphicComponent(containerName,"labelInfo");
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labelInfo.init(startX, startY+130);
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labelInfo.setFont(CoreData::getInstance().getMenuFontNormal());
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labelInfo.setFont3D(CoreData::getInstance().getMenuFontNormal3D());
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.init(startX, startY, 125);
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buttonPlayNow.registerGraphicComponent(containerName,"buttonPlayNow");
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buttonPlayNow.init(startX+175, startY, 125);
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listBoxScenario.registerGraphicComponent(containerName,"listBoxScenario");
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listBoxScenario.init(startX, startY+160, 190);
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labelScenario.registerGraphicComponent(containerName,"labelScenario");
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labelScenario.init(startX, startY+190);
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buttonReturn.setText(lang.get("Return"));
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buttonPlayNow.setText(lang.get("PlayNow"));
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labelScenario.setText(lang.get("Scenario"));
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//scenario listbox
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findDirs(dirList, results);
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scenarioFiles = results;
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if(results.empty() == true) {
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throw runtime_error("There are no scenarios found to load");
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}
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for(int i= 0; i<results.size(); ++i){
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results[i] = formatString(results[i]);
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}
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listBoxScenario.setItems(results);
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try {
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loadScenarioInfo(Scenario::getScenarioPath(dirList, scenarioFiles[listBoxScenario.getSelectedItemIndex()]), &scenarioInfo );
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labelInfo.setText(scenarioInfo.desc);
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GraphicComponent::applyAllCustomProperties(containerName);
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networkManager.init(nrServer);
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}
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catch(const std::exception &ex) {
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char szBuf[4096]="";
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sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
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mainMessageBoxState=1;
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showMessageBox( "Error: " + string(ex.what()), "Error detected", false);
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}
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}
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MenuStateScenario::~MenuStateScenario() {
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cleanupPreviewTexture();
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}
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void MenuStateScenario::cleanupPreviewTexture() {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] scenarioLogoTexture [%p]\n",__FILE__,__FUNCTION__,__LINE__,scenarioLogoTexture);
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if(scenarioLogoTexture != NULL) {
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Renderer::getInstance().endTexture(rsGlobal, scenarioLogoTexture, false);
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}
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scenarioLogoTexture = NULL;
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}
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void MenuStateScenario::mouseClick(int x, int y, MouseButton mouseButton) {
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(mainMessageBox.getEnabled()){
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int button= 1;
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if(mainMessageBox.mouseClick(x, y, button))
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{
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soundRenderer.playFx(coreData.getClickSoundA());
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if(button==1) {
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mainMessageBox.setEnabled(false);
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}
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}
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}
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else if(buttonReturn.mouseClick(x,y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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}
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else if(buttonPlayNow.mouseClick(x,y)){
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soundRenderer.playFx(coreData.getClickSoundC());
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launchGame();
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return;
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}
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else if(listBoxScenario.mouseClick(x, y)){
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try {
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loadScenarioInfo(Scenario::getScenarioPath(dirList, scenarioFiles[listBoxScenario.getSelectedItemIndex()]), &scenarioInfo);
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labelInfo.setText(scenarioInfo.desc);
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}
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catch(const std::exception &ex) {
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char szBuf[4096]="";
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sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
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mainMessageBoxState=1;
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showMessageBox( "Error: " + string(ex.what()), "Error detected", false);
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}
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}
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}
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void MenuStateScenario::mouseMove(int x, int y, const MouseState *ms){
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if (mainMessageBox.getEnabled()) {
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mainMessageBox.mouseMove(x, y);
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}
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listBoxScenario.mouseMove(x, y);
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buttonReturn.mouseMove(x, y);
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buttonPlayNow.mouseMove(x, y);
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}
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void MenuStateScenario::render(){
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Renderer &renderer= Renderer::getInstance();
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if(scenarioLogoTexture != NULL) {
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renderer.renderTextureQuad(300,350,400,300,scenarioLogoTexture,1.0f);
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//renderer.renderBackground(scenarioLogoTexture);
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}
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if(mainMessageBox.getEnabled()) {
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renderer.renderMessageBox(&mainMessageBox);
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}
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else {
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renderer.renderLabel(&labelInfo);
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renderer.renderLabel(&labelScenario);
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renderer.renderListBox(&listBoxScenario);
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renderer.renderButton(&buttonReturn);
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renderer.renderButton(&buttonPlayNow);
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}
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renderer.renderConsole(&console,false,true);
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if(program != NULL) program->renderProgramMsgBox();
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}
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void MenuStateScenario::update() {
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if(Config::getInstance().getBool("AutoTest")) {
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AutoTest::getInstance().updateScenario(this);
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}
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if(this->autoloadScenarioName != "") {
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listBoxScenario.setSelectedItem(formatString(this->autoloadScenarioName),false);
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if(listBoxScenario.getSelectedItem() != formatString(this->autoloadScenarioName)) {
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mainMessageBoxState=1;
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showMessageBox( "Could not find scenario name: " + formatString(this->autoloadScenarioName), "Scenario Missing", false);
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this->autoloadScenarioName = "";
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}
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else {
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loadScenarioInfo(Scenario::getScenarioPath(dirList, scenarioFiles[listBoxScenario.getSelectedItemIndex()]), &scenarioInfo);
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labelInfo.setText(scenarioInfo.desc);
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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CoreData &coreData= CoreData::getInstance();
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soundRenderer.playFx(coreData.getClickSoundC());
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launchGame();
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return;
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}
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}
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if(needToLoadTextures) {
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// this delay is done to make it possible to switch faster
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if(difftime(time(NULL), previewLoadDelayTimer) >= 2){
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loadScenarioPreviewTexture();
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needToLoadTextures= false;
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}
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}
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console.update();
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}
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void MenuStateScenario::launchGame() {
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GameSettings gameSettings;
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loadGameSettings(&scenarioInfo, &gameSettings);
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program->setState(new Game(program, &gameSettings, false));
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}
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void MenuStateScenario::setScenario(int i) {
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listBoxScenario.setSelectedItemIndex(i);
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loadScenarioInfo(Scenario::getScenarioPath(dirList, scenarioFiles[listBoxScenario.getSelectedItemIndex()]), &scenarioInfo);
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}
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void MenuStateScenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) {
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Lang &lang= Lang::getInstance();
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XmlTree xmlTree;
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xmlTree.load(file,Properties::getTagReplacementValues());
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const XmlNode *scenarioNode= xmlTree.getRootNode();
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const XmlNode *difficultyNode= scenarioNode->getChild("difficulty");
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scenarioInfo->difficulty = difficultyNode->getAttribute("value")->getIntValue();
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if( scenarioInfo->difficulty < dVeryEasy || scenarioInfo->difficulty > dInsane ) {
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char szBuf[4096]="";
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sprintf(szBuf,"Invalid difficulty value specified in scenario: %d must be between %d and %d",scenarioInfo->difficulty,dVeryEasy,dInsane);
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throw std::runtime_error(szBuf);
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}
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const XmlNode *playersNode= scenarioNode->getChild("players");
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for(int i= 0; i < GameConstants::maxPlayers; ++i) {
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XmlNode* playerNode=NULL;
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string factionTypeName="";
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ControlType factionControl;
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if(playersNode->hasChildAtIndex("player",i)){
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playerNode = playersNode->getChild("player", i);
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factionControl = strToControllerType( playerNode->getAttribute("control")->getValue() );
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if(playerNode->getAttribute("resource_multiplier",false)!=NULL) {
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// if a multiplier exists use it
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scenarioInfo->resourceMultipliers[i]=playerNode->getAttribute("resource_multiplier")->getFloatValue();
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}
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else {
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// if no multiplier exists use defaults
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scenarioInfo->resourceMultipliers[i]=GameConstants::normalMultiplier;
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if(factionControl==ctCpuEasy) {
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scenarioInfo->resourceMultipliers[i]=GameConstants::easyMultiplier;
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}
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if(factionControl==ctCpuUltra) {
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scenarioInfo->resourceMultipliers[i]=GameConstants::ultraMultiplier;
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}
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else if(factionControl==ctCpuMega) {
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scenarioInfo->resourceMultipliers[i]=GameConstants::megaMultiplier;
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}
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}
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}
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else {
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factionControl=ctClosed;
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}
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scenarioInfo->factionControls[i] = factionControl;
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if(factionControl != ctClosed){
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int teamIndex = playerNode->getAttribute("team")->getIntValue();
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if( teamIndex < 1 || teamIndex > GameConstants::maxPlayers ) {
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char szBuf[4096]="";
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sprintf(szBuf,"Invalid team value specified in scenario: %d must be between %d and %d",teamIndex,1,GameConstants::maxPlayers);
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throw std::runtime_error(szBuf);
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}
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scenarioInfo->teams[i]= playerNode->getAttribute("team")->getIntValue();
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scenarioInfo->factionTypeNames[i]= playerNode->getAttribute("faction")->getValue();
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}
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scenarioInfo->mapName = scenarioNode->getChild("map")->getAttribute("value")->getValue();
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scenarioInfo->tilesetName = scenarioNode->getChild("tileset")->getAttribute("value")->getValue();
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scenarioInfo->techTreeName = scenarioNode->getChild("tech-tree")->getAttribute("value")->getValue();
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scenarioInfo->defaultUnits = scenarioNode->getChild("default-units")->getAttribute("value")->getBoolValue();
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scenarioInfo->defaultResources = scenarioNode->getChild("default-resources")->getAttribute("value")->getBoolValue();
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scenarioInfo->defaultVictoryConditions = scenarioNode->getChild("default-victory-conditions")->getAttribute("value")->getBoolValue();
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}
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//add player info
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scenarioInfo->desc= lang.get("Player") + ": ";
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for(int i=0; i<GameConstants::maxPlayers; ++i) {
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if(scenarioInfo->factionControls[i] == ctHuman) {
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scenarioInfo->desc+= formatString(scenarioInfo->factionTypeNames[i]);
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break;
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}
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}
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//add misc info
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string difficultyString = "Difficulty" + intToStr(scenarioInfo->difficulty);
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scenarioInfo->desc+= "\n";
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scenarioInfo->desc+= lang.get("Difficulty") + ": " + lang.get(difficultyString) +"\n";
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scenarioInfo->desc+= lang.get("Map") + ": " + formatString(scenarioInfo->mapName) + "\n";
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scenarioInfo->desc+= lang.get("Tileset") + ": " + formatString(scenarioInfo->tilesetName) + "\n";
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scenarioInfo->desc+= lang.get("TechTree") + ": " + formatString(scenarioInfo->techTreeName) + "\n";
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if(scenarioNode->hasChild("fog-of-war") == true) {
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if(scenarioNode->getChild("fog-of-war")->getAttribute("value")->getValue() == "explored") {
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scenarioInfo->fogOfWar = true;
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scenarioInfo->fogOfWar_exploredFlag = true;
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}
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else {
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scenarioInfo->fogOfWar = scenarioNode->getChild("fog-of-war")->getAttribute("value")->getBoolValue();
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scenarioInfo->fogOfWar_exploredFlag = false;
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}
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//printf("\nFOG OF WAR is set to [%d]\n",scenarioInfo->fogOfWar);
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}
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else {
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scenarioInfo->fogOfWar = true;
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scenarioInfo->fogOfWar_exploredFlag = false;
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}
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//scenarioLogoTexture = NULL;
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cleanupPreviewTexture();
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previewLoadDelayTimer=time(NULL);
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needToLoadTextures=true;
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}
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void MenuStateScenario::loadScenarioPreviewTexture(){
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if(enableScenarioTexturePreview == true) {
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GameSettings gameSettings;
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loadGameSettings(&scenarioInfo, &gameSettings);
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string scenarioLogo = "";
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bool loadingImageUsed = false;
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Game::extractScenarioLogoFile(&gameSettings, scenarioLogo, loadingImageUsed);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] scenarioLogo [%s]\n",__FILE__,__FUNCTION__,__LINE__,scenarioLogo.c_str());
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if(scenarioLogo != "") {
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cleanupPreviewTexture();
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scenarioLogoTexture = Renderer::findFactionLogoTexture(scenarioLogo);
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}
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else {
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cleanupPreviewTexture();
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scenarioLogoTexture = NULL;
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}
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}
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}
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void MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameSettings *gameSettings){
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if(listBoxScenario.getSelectedItemIndex() < 0) {
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char szBuf[1024]="";
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sprintf(szBuf,"listBoxScenario.getSelectedItemIndex() < 0, = %d",listBoxScenario.getSelectedItemIndex());
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throw runtime_error(szBuf);
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}
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else if(listBoxScenario.getSelectedItemIndex() >= scenarioFiles.size()) {
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char szBuf[1024]="";
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sprintf(szBuf,"listBoxScenario.getSelectedItemIndex() >= scenarioFiles.size(), = [%d][%d]",listBoxScenario.getSelectedItemIndex(),(int)scenarioFiles.size());
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throw runtime_error(szBuf);
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}
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int factionCount= 0;
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//printf("\n\n\n$$$$$$$$$$$$$ [%s]\n\n\n",scenarioFiles[listBoxScenario.getSelectedItemIndex()].c_str());
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gameSettings->setDescription(formatString(scenarioFiles[listBoxScenario.getSelectedItemIndex()]));
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gameSettings->setMap(scenarioInfo->mapName);
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gameSettings->setTileset(scenarioInfo->tilesetName);
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gameSettings->setTech(scenarioInfo->techTreeName);
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gameSettings->setScenario(scenarioFiles[listBoxScenario.getSelectedItemIndex()]);
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gameSettings->setScenarioDir(Scenario::getScenarioPath(dirList, scenarioFiles[listBoxScenario.getSelectedItemIndex()]));
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gameSettings->setDefaultUnits(scenarioInfo->defaultUnits);
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gameSettings->setDefaultResources(scenarioInfo->defaultResources);
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gameSettings->setDefaultVictoryConditions(scenarioInfo->defaultVictoryConditions);
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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ControlType ct= static_cast<ControlType>(scenarioInfo->factionControls[i]);
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if(ct!=ctClosed){
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if(ct==ctHuman){
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gameSettings->setThisFactionIndex(factionCount);
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}
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gameSettings->setFactionControl(factionCount, ct);
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gameSettings->setResourceMultiplierIndex(factionCount, (scenarioInfo->resourceMultipliers[i]-0.5f)/0.1f);
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gameSettings->setTeam(factionCount, scenarioInfo->teams[i]-1);
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gameSettings->setStartLocationIndex(factionCount, i);
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gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]);
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factionCount++;
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}
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}
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gameSettings->setFactionCount(factionCount);
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gameSettings->setFogOfWar(scenarioInfo->fogOfWar);
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uint32 valueFlags1 = gameSettings->getFlagTypes1();
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if(scenarioInfo->fogOfWar == false || scenarioInfo->fogOfWar_exploredFlag) {
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valueFlags1 |= ft1_show_map_resources;
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gameSettings->setFlagTypes1(valueFlags1);
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}
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else {
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valueFlags1 &= ~ft1_show_map_resources;
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gameSettings->setFlagTypes1(valueFlags1);
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}
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gameSettings->setPathFinderType(static_cast<PathFinderType>(Config::getInstance().getInt("ScenarioPathFinderType",intToStr(pfBasic).c_str())));
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}
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ControlType MenuStateScenario::strToControllerType(const string &str){
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if(str=="closed"){
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return ctClosed;
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}
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else if(str=="cpu-easy"){
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return ctCpuEasy;
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}
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else if(str=="cpu"){
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return ctCpu;
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}
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else if(str=="cpu-ultra"){
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return ctCpuUltra;
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}
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else if(str=="cpu-mega"){
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return ctCpuMega;
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}
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else if(str=="human"){
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return ctHuman;
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}
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char szBuf[4096]="";
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sprintf(szBuf,"Invalid controller value specified in scenario: [%s] must be one of the following: closed, cpu-easy, cpu, cpu-ultra, cpu-mega, human",str.c_str());
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throw std::runtime_error(szBuf);
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}
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void MenuStateScenario::showMessageBox(const string &text, const string &header, bool toggle){
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if(!toggle){
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mainMessageBox.setEnabled(false);
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}
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if(!mainMessageBox.getEnabled()){
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mainMessageBox.setText(text);
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mainMessageBox.setHeader(header);
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mainMessageBox.setEnabled(true);
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}
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else{
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mainMessageBox.setEnabled(false);
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|
}
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}
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|
|
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void MenuStateScenario::keyDown(SDL_KeyboardEvent key) {
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|
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//if(key == configKeys.getCharKey("SaveGUILayout")) {
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if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
|
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GraphicComponent::saveAllCustomProperties(containerName);
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|
//Lang &lang= Lang::getInstance();
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//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
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}
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}
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|
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}}//end namespace
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