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mirror-games/glest-source
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b72f4857d7c243d3e6673d1036ef8c5f7c3a1568
glest-source/source/glest_game/graphics
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titiger b72f4857d7 multi projectiles with different timings and particle systems
2014-07-18 01:04:36 +02:00
..
particle_type.cpp
multi projectiles with different timings and particle systems
2014-07-18 01:04:36 +02:00
particle_type.h
- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
2013-12-21 21:53:27 -08:00
renderer.cpp
Shake without effecting the real camera pos
2014-02-04 21:14:52 +01:00
renderer.h
- in team mode always render two set of resources:
2014-01-29 22:47:55 -08:00
unit_particle_type.cpp
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
unit_particle_type.h
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
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