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b8dac6de5087f7790aaf24ea34e3e19a852d36b5
glest-source/source/glest_game
History
Mark Vejvoda b8dac6de50 - updates to random number generation
2010-06-01 00:57:48 +00:00
..
ai
Bugfix for cases where command cache was not yet initialized
2010-05-01 09:27:08 +00:00
facilities
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
game
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
global
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
2010-05-16 16:40:21 +00:00
graphics
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
gui
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
main
some changes to how we use streflop:
2010-05-28 05:31:17 +00:00
menu
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
network
- updates to random number generation
2010-06-01 00:57:48 +00:00
sound
volume changes in the options menu have instant effect when pressing OK
2010-05-20 21:32:25 +00:00
type_instances
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
types
The worker bug ( found and fixed by silnarm )
2010-05-29 00:14:00 +00:00
world
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
2010-05-31 09:45:54 +00:00
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