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glest-source/source/shared_lib/sources/platform/sdl/thread.cpp

90 lines
1.8 KiB
C++

//This file is part of Glest Shared Library (www.glest.org)
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//You can redistribute this code and/or modify it under
//the terms of the GNU General Public License as published by the Free Software
//Foundation; either version 2 of the License, or (at your option) any later
//version.
#include "thread.h"
#include <iostream>
#include <sstream>
#include <stdexcept>
#include "noimpl.h"
namespace Shared{ namespace Platform{
// =====================================
// Threads
// =====================================
void Thread::start() {
thread = SDL_CreateThread(beginExecution, this);
}
void Thread::setPriority(Thread::Priority threadPriority) {
NOIMPL;
}
int Thread::beginExecution(void* data) {
Thread* thread = static_cast<Thread*> (data);
thread->execute();
return 0;
}
void Thread::suspend() {
NOIMPL;
}
void Thread::resume() {
NOIMPL;
}
// =====================================
// Mutex
// =====================================
Mutex::Mutex() {
mutex = SDL_CreateMutex();
if(mutex == 0)
throw std::runtime_error("Couldn't initialize mutex");
}
Mutex::~Mutex() {
SDL_DestroyMutex(mutex);
}
void Mutex::p() {
SDL_mutexP(mutex);
}
void Mutex::v() {
SDL_mutexV(mutex);
}
// =====================================================
// class Semaphore
// =====================================================
Semaphore::Semaphore(Uint32 initialValue) {
semaphore = SDL_CreateSemaphore(initialValue);
}
Semaphore::~Semaphore() {
SDL_DestroySemaphore(semaphore);
semaphore = NULL;
}
void Semaphore::signal() {
SDL_SemPost(semaphore);
}
int Semaphore::waitTillSignalled() {
int semValue = SDL_SemWait(semaphore);
return semValue;
}
}}//end namespace