Files
glest-source/source/shared_lib/include/graphics/gl/texture_gl.h
2010-09-07 05:25:40 +00:00

76 lines
2.0 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#define _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#include "texture.h"
#include "opengl.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{ namespace Gl{
// =====================================================
// class TextureGl
// =====================================================
class TextureGl{
protected:
GLuint handle;
public:
GLuint getHandle() const {return handle;}
};
// =====================================================
// class Texture1DGl
// =====================================================
class Texture1DGl: public Texture1D, public TextureGl{
public:
virtual void init(Filter filter, int maxAnisotropy= 1);
virtual void end();
};
// =====================================================
// class Texture2DGl
// =====================================================
class Texture2DGl: public Texture2D, public TextureGl{
public:
virtual void init(Filter filter, int maxAnisotropy= 1);
virtual void end();
};
// =====================================================
// class Texture3DGl
// =====================================================
class Texture3DGl: public Texture3D, public TextureGl{
public:
virtual void init(Filter filter, int maxAnisotropy= 1);
virtual void end();
};
// =====================================================
// class TextureCubeGl
// =====================================================
class TextureCubeGl: public TextureCube, public TextureGl{
public:
virtual void init(Filter filter, int maxAnisotropy= 1);
virtual void end();
};
}}}//end namespace
#endif