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glest-source
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glest-source
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source
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glest_game
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world
History
Mark Vejvoda
6b14c21446
- missed some things in last bugfix
2011-06-09 21:50:54 +00:00
..
map.cpp
- bugfix for attacking logic to always listen to what you tell it (commented out recently added logic)
2011-06-09 21:38:04 +00:00
map.h
Stuff from pabs (debian games) round
#1
2011-05-03 07:58:59 +00:00
minimap.cpp
…
minimap.h
…
scenario.cpp
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
scenario.h
…
surface_atlas.cpp
…
surface_atlas.h
…
tileset.cpp
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
tileset.h
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
time_flow.cpp
…
time_flow.h
…
unit_updater.cpp
- missed some things in last bugfix
2011-06-09 21:50:54 +00:00
unit_updater.h
- more AI enhancements to better handle repair and build positions
2011-05-01 07:24:37 +00:00
water_effects.cpp
…
water_effects.h
…
world.cpp
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
world.h
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00