mirror of
https://github.com/glest/glest-source.git
synced 2025-02-25 12:12:25 +01:00
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
// ==============================================================
|
||
// This file is part of Glest (www.glest.org)
|
||
//
|
||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||
//
|
||
// You can redistribute this code and/or modify it under
|
||
// the terms of the GNU General Public License as published
|
||
// by the Free Software Foundation; either version 2 of the
|
||
// License, or (at your option) any later version
|
||
// ==============================================================
|
||
|
||
#ifndef _SHARED_UTIL_LOGGER_H_
|
||
#define _SHARED_UTIL_LOGGER_H_
|
||
|
||
#include <string>
|
||
#include <deque>
|
||
|
||
#include "texture.h"
|
||
|
||
using std::string;
|
||
using std::deque;
|
||
using Shared::Graphics::Texture2D;
|
||
|
||
namespace Glest{ namespace Game{
|
||
|
||
// =====================================================
|
||
// class Logger
|
||
//
|
||
/// Interface to write log files
|
||
// =====================================================
|
||
|
||
class Logger{
|
||
private:
|
||
static const int logLineCount;
|
||
|
||
private:
|
||
typedef deque<string> Strings;
|
||
|
||
private:
|
||
string fileName;
|
||
string state;
|
||
string subtitle;
|
||
string current;
|
||
Texture2D *loadingTexture;
|
||
|
||
private:
|
||
Logger();
|
||
~Logger();
|
||
|
||
void cleanupLoadingTexture();
|
||
|
||
public:
|
||
static Logger & getInstance();
|
||
|
||
void setFile(const string &fileName) {this->fileName= fileName;}
|
||
void setState(const string &state) {this->state= state;}
|
||
void setSubtitle(const string &subtitle) {this->subtitle= subtitle;}
|
||
|
||
void add(const string &str, bool renderScreen= false);
|
||
void loadLoadingScreen(string filepath);
|
||
void renderLoadingScreen();
|
||
|
||
void clear();
|
||
};
|
||
|
||
}}//end namespace
|
||
|
||
#endif
|