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mirror-games/glest-source
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c67d7d48c26fc65ecc08573ee24083f7ae18f6e4
glest-source/source
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Mark Vejvoda c67d7d48c2 - some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png
2011-03-12 21:29:37 +00:00
..
configurator
- updates to codeblocks so win32 debug builds ok and cleanup of cmake that was using settings that compiler did not use
2011-01-08 00:42:12 +00:00
g3d_viewer
- g3d viewer now auto registers g3d files with itself in windows so users may double click a g3d file to launch it within the viewer from explorer. Windows G3d is now a console application so we can see commandline options and console output
2011-03-12 02:28:00 +00:00
glest_game
- some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png
2011-03-12 21:29:37 +00:00
glest_map_editor
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
masterserver
- make masterserver wait for 3 seconds before spawning connectivity test
2011-02-04 00:02:59 +00:00
shared_lib
- some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png
2011-03-12 21:29:37 +00:00
tools
- some adjustments to olaus' online docs' mg.ini configuration file
2011-02-15 03:54:47 +00:00
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