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mirror-games/glest-source
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mirror of https://github.com/glest/glest-source.git synced 2025-10-01 18:06:44 +02:00
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c6b42e4bf63c5c24c3592b7c8e6f03556e3bf41f
glest-source/source/shared_lib/include
History
Mark Vejvoda 1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
..
compression
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
libircclient/include
…
lua
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
map
- more updates to support big endian
2012-11-01 06:21:35 +00:00
platform
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
sound
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
streflop
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
util
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
xml
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
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