mirror of
https://github.com/glest/glest-source.git
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1109 lines
30 KiB
C++
1109 lines
30 KiB
C++
// ==============================================================
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "gui.h"
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#include <cassert>
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#include <algorithm>
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#include "world.h"
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#include "renderer.h"
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#include "game.h"
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#include "upgrade.h"
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#include "unit.h"
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#include "metrics.h"
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#include "display.h"
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#include "platform_util.h"
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#include "sound_renderer.h"
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#include "util.h"
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#include "faction.h"
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#include "leak_dumper.h"
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#include "network_types.h"
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#include "network_manager.h"
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Mouse3d
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// =====================================================
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const float Mouse3d::fadeSpeed= 1.f/50.f;
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static const int queueCommandKey = vkShift;
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Mouse3d::Mouse3d(){
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enabled= false;
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rot= 0;
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fade= 0.f;
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}
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void Mouse3d::enable(){
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enabled= true;
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fade= 0.f;
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}
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void Mouse3d::update(){
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if(enabled){
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rot= (rot + 3) % 360;
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fade+= fadeSpeed;
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if(fade>1.f) fade= 1.f;
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}
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}
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// ===============================
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// class SelectionQuad
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// ===============================
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SelectionQuad::SelectionQuad(){
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enabled= false;
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posDown= Vec2i(0);
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posUp= Vec2i(0);
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}
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void SelectionQuad::setPosDown(const Vec2i &posDown){
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enabled= true;
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this->posDown= posDown;
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this->posUp= posDown;
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}
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void SelectionQuad::setPosUp(const Vec2i &posUp){
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this->posUp= posUp;
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}
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void SelectionQuad::disable(){
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enabled= false;
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}
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// =====================================================
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// class Gui
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// =====================================================
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//constructor
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Gui::Gui(){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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posObjWorld= Vec2i(54, 14);
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validPosObjWorld= false;
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activeCommandType= NULL;
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activeCommandClass= ccStop;
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selectingBuilding= false;
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selectedBuildingFacing = CardinalDir::NORTH;
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selectingPos= false;
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selectingMeetingPoint= false;
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activePos= invalidPos;
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lastPosDisplay= invalidPos;
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lastQuadCalcFrame=0;
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selectionCalculationFrameSkip=10;
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minQuadSize=20;
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selectedResourceObject=NULL;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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void Gui::init(Game *game){
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this->commander= game->getCommander();
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this->gameCamera= game->getGameCamera();
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this->console= game->getConsole();
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this->world= game->getWorld();
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this->game=game;
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selection.init(this, world->getThisFactionIndex());
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}
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void Gui::end(){
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selection.clear();
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}
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// ==================== get ====================
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const UnitType *Gui::getBuilding() const{
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assert(selectingBuilding);
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return choosenBuildingType;
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}
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// ==================== is ====================
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bool Gui::isPlacingBuilding() const{
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return isSelectingPos() && activeCommandType!=NULL && activeCommandType->getClass()==ccBuild;
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}
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// ==================== set ====================
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void Gui::invalidatePosObjWorld(){
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validPosObjWorld= false;
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}
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// ==================== reset state ====================
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void Gui::resetState(){
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selectingBuilding= false;
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selectedBuildingFacing = CardinalDir::NORTH;
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selectingPos= false;
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selectingMeetingPoint= false;
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activePos= invalidPos;
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activeCommandClass= ccStop;
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activeCommandType= NULL;
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}
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// ==================== events ====================
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void Gui::update(){
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if(selectionQuad.isEnabled() && selectionQuad.getPosUp().dist(selectionQuad.getPosDown())>minQuadSize){
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computeSelected(false,false);
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}
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mouse3d.update();
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}
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void Gui::tick(){
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computeDisplay();
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}
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//in display coords
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bool Gui::mouseValid(int x, int y) {
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return computePosDisplay(x, y) != invalidPos;
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}
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void Gui::mouseDownLeftDisplay(int x, int y) {
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if(!selectingPos && !selectingMeetingPoint) {
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int posDisplay= computePosDisplay(x, y);
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if(posDisplay!= invalidPos) {
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if(selection.isCommandable()) {
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if(selectingBuilding) {
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mouseDownDisplayUnitBuild(posDisplay);
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}
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else {
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mouseDownDisplayUnitSkills(posDisplay);
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}
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}
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else {
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resetState();
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}
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}
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computeDisplay();
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}
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}
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void Gui::mouseMoveDisplay(int x, int y) {
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computeInfoString(computePosDisplay(x, y));
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}
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void Gui::mouseMoveOutsideDisplay() {
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computeInfoString(invalidPos);
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}
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void Gui::mouseDownLeftGraphics(int x, int y, bool prepared) {
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if(selectingPos) {
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//give standard orders
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Vec2i targetPos;
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if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
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giveTwoClickOrders(x, y, prepared);
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}
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resetState();
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}
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//set meeting point
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else if(selectingMeetingPoint) {
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if(selection.isCommandable()) {
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Vec2i targetPos;
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if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
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commander->trySetMeetingPoint(selection.getFrontUnit(), targetPos);
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}
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}
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resetState();
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}
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else {
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selectionQuad.setPosDown(Vec2i(x, y));
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computeSelected(false,false);
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}
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computeDisplay();
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}
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void Gui::mouseDownRightGraphics(int x, int y , bool prepared) {
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if(selectingPos || selectingMeetingPoint) {
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resetState();
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}
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else if(selection.isCommandable()) {
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if(prepared) {
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Vec2i targetPos;
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if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
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givePreparedDefaultOrders(x, y);
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}
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}
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else {
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Vec2i targetPos;
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if(Renderer::getInstance().computePosition(Vec2i(x, y), targetPos) &&
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world->getMap()->isInsideSurface(world->getMap()->toSurfCoords(targetPos)) == true) {
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giveDefaultOrders(x, y);
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}
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}
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}
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computeDisplay();
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}
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void Gui::mouseUpLeftGraphics(int x, int y) {
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if(!selectingPos && !selectingMeetingPoint) {
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if(selectionQuad.isEnabled()){
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selectionQuad.setPosUp(Vec2i(x, y));
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if(selectionQuad.getPosUp().dist(selectionQuad.getPosDown()) > minQuadSize) {
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computeSelected(false,true);
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}
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if(selection.isCommandable() && random.randRange(0, 1)==0){
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SoundRenderer::getInstance().playFx(
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selection.getFrontUnit()->getType()->getSelectionSound(),
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selection.getFrontUnit()->getCurrVector(),
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gameCamera->getPos());
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}
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selectionQuad.disable();
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}
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}
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}
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void Gui::mouseMoveGraphics(int x, int y) {
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//compute selection
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if(selectionQuad.isEnabled()){
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selectionQuad.setPosUp(Vec2i(x, y));
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computeSelected(false,false);
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}
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//compute position for building
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if(isPlacingBuilding()){
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validPosObjWorld= Renderer::getInstance().computePosition(Vec2i(x,y), posObjWorld);
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}
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display.setInfoText("");
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}
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void Gui::mouseDoubleClickLeftGraphics(int x, int y){
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if(!selectingPos && !selectingMeetingPoint){
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selectionQuad.setPosDown(Vec2i(x, y));
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computeSelected(true,true);
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computeDisplay();
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}
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}
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void Gui::groupKey(int groupIndex) {
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if(isKeyDown(vkControl)){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] groupIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,groupIndex);
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selection.assignGroup(groupIndex);
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}
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else{
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] groupIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,groupIndex);
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selection.recallGroup(groupIndex);
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}
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}
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void Gui::hotKey(char key) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] key = [%c][%d]\n",__FILE__,__FUNCTION__,key,key);
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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if(key == configKeys.getCharKey("HotKeyCenterCameraOnSelection")) {
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centerCameraOnSelection();
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}
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else if(key == configKeys.getCharKey("HotKeySelectIdleHarvesterUnit")) {
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selectInterestingUnit(iutIdleHarvester);
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}
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else if(key == configKeys.getCharKey("HotKeySelectBuiltBuilding")) {
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selectInterestingUnit(iutBuiltBuilding);
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}
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else if(key == configKeys.getCharKey("HotKeyDumpWorldToLog")) {
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std::string worldLog = world->DumpWorldToLog();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] worldLog dumped to [%s]\n",__FILE__,__FUNCTION__,__LINE__,worldLog.c_str());
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}
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else if(key == configKeys.getCharKey("HotKeyRotateUnitDuringPlacement")){
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// Here the user triggers a unit rotation while placing a unit
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if(isPlacingBuilding()) {
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if(getBuilding()->getRotationAllowed()){
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++selectedBuildingFacing;
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}
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}
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}
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else if(key == configKeys.getCharKey("HotKeySelectDamagedUnit")) {
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selectInterestingUnit(iutDamaged);
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}
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else if(key == configKeys.getCharKey("HotKeySelectStoreUnit")) {
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selectInterestingUnit(iutStore);
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}
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else if(key == configKeys.getCharKey("HotKeySelectedUnitsAttack")) {
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clickCommonCommand(ccAttack);
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}
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else if(key == configKeys.getCharKey("HotKeySelectedUnitsStop")) {
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clickCommonCommand(ccStop);
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}
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}
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void Gui::switchToNextDisplayColor(){
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display.switchColor();
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}
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void Gui::onSelectionChanged(){
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resetState();
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computeDisplay();
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}
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// ================= PRIVATE =================
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void Gui::giveOneClickOrders(){
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CommandResult result;
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bool queueKeyDown = isKeyDown(queueCommandKey);
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if(selection.isUniform()){
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result= commander->tryGiveCommand(&selection, activeCommandType, Vec2i(0), (Unit*)NULL, queueKeyDown);
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}
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else{
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result= commander->tryGiveCommand(&selection, activeCommandClass, Vec2i(0), (Unit*)NULL, queueKeyDown);
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}
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addOrdersResultToConsole(activeCommandClass, result);
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activeCommandType= NULL;
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activeCommandClass= ccStop;
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}
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void Gui::giveDefaultOrders(int x, int y) {
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//compute target
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const Unit *targetUnit= NULL;
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Vec2i targetPos;
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if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
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console->addStdMessage("InvalidPosition");
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return;
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}
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giveDefaultOrders(targetPos.x,targetPos.y,targetUnit,true);
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}
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void Gui::givePreparedDefaultOrders(int x, int y){
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giveDefaultOrders(x, y, NULL,false);
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}
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void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit, bool paintMouse3d) {
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bool queueKeyDown = isKeyDown(queueCommandKey);
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Vec2i targetPos=Vec2i(x, y);
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//give order
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CommandResult result= commander->tryGiveCommand(&selection, targetPos, targetUnit, queueKeyDown);
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//graphical result
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addOrdersResultToConsole(activeCommandClass, result);
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if(result == crSuccess || result == crSomeFailed) {
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if(paintMouse3d)
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mouse3d.enable();
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if(random.randRange(0, 1)==0){
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SoundRenderer::getInstance().playFx(
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selection.getFrontUnit()->getType()->getCommandSound(),
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selection.getFrontUnit()->getCurrVector(),
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gameCamera->getPos());
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}
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}
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//reset
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resetState();
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}
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void Gui::giveTwoClickOrders(int x, int y , bool prepared) {
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CommandResult result;
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//compute target
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const Unit *targetUnit= NULL;
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Vec2i targetPos;
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if(prepared){
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targetPos=Vec2i(x, y);
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}
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else {
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if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
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console->addStdMessage("InvalidPosition");
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return;
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}
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}
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bool queueKeyDown = isKeyDown(queueCommandKey);
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//give orders to the units of this faction
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if(selectingBuilding == false) {
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if(selection.isUniform()) {
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result= commander->tryGiveCommand(&selection, activeCommandType,
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targetPos, targetUnit,queueKeyDown);
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}
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else {
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result= commander->tryGiveCommand(&selection, activeCommandClass,
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targetPos, targetUnit,queueKeyDown);
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}
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}
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else {
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//selecting building
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result= commander->tryGiveCommand(&selection,
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activeCommandType, posObjWorld, choosenBuildingType,
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selectedBuildingFacing,queueKeyDown);
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}
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//graphical result
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addOrdersResultToConsole(activeCommandClass, result);
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if(result == crSuccess || result == crSomeFailed) {
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if(prepared == false) {
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mouse3d.enable();
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}
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if(random.randRange(0, 1) == 0) {
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SoundRenderer::getInstance().playFx(
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selection.getFrontUnit()->getType()->getCommandSound(),
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selection.getFrontUnit()->getCurrVector(),
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gameCamera->getPos());
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}
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}
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}
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void Gui::centerCameraOnSelection() {
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if(selection.isEmpty() == false) {
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Vec3f refPos= selection.getRefPos();
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gameCamera->centerXZ(refPos.x, refPos.z);
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}
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}
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void Gui::selectInterestingUnit(InterestingUnitType iut) {
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const Faction* thisFaction= world->getThisFaction();
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const Unit* previousUnit= NULL;
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bool previousFound= true;
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//start at the next harvester
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if(selection.getCount()==1){
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const Unit* refUnit= selection.getFrontUnit();
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if(refUnit->isInteresting(iut)){
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previousUnit= refUnit;
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previousFound= false;
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}
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}
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//clear selection
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selection.clear();
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//search
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for(int i= 0; i<thisFaction->getUnitCount(); ++i){
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Unit* unit= thisFaction->getUnit(i);
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if(previousFound){
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if(unit->isInteresting(iut)){
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selection.select(unit);
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break;
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}
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}
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else{
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if(unit==previousUnit){
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previousFound= true;
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}
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}
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}
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//search again if we have a previous
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if(selection.isEmpty() && previousUnit!=NULL && previousFound==true){
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for(int i= 0; i<thisFaction->getUnitCount(); ++i){
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Unit* unit= thisFaction->getUnit(i);
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if(unit->isInteresting(iut)){
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selection.select(unit);
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break;
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}
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}
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}
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}
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void Gui::clickCommonCommand(CommandClass commandClass){
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for(int i= 0; i<Display::downCellCount; ++i){
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const CommandType* ct= display.getCommandType(i);
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if((ct!=NULL && ct->getClass()==commandClass) || display.getCommandClass(i)==commandClass){
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mouseDownDisplayUnitSkills(i);
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break;
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}
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}
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}
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void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
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if(!selection.isEmpty()) {
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if(posDisplay != cancelPos) {
|
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if(posDisplay!=meetingPointPos) {
|
||
const Unit *unit= selection.getFrontUnit();
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|
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//uniform selection
|
||
if(selection.isUniform()) {
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||
const CommandType *ct = display.getCommandType(posDisplay);
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||
if(ct != NULL && unit->getFaction()->reqsOk(ct)) {
|
||
activeCommandType= display.getCommandType(posDisplay);
|
||
activeCommandClass= activeCommandType->getClass();
|
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}
|
||
else {
|
||
posDisplay= invalidPos;
|
||
activeCommandType= NULL;
|
||
activeCommandClass= ccStop;
|
||
return;
|
||
}
|
||
}
|
||
|
||
//non uniform selection
|
||
else {
|
||
activeCommandType= NULL;
|
||
activeCommandClass= display.getCommandClass(posDisplay);
|
||
}
|
||
|
||
//give orders depending on command type
|
||
if(!selection.isEmpty()){
|
||
const CommandType *ct= selection.getUnit(0)->getType()->getFirstCtOfClass(activeCommandClass);
|
||
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
|
||
assert(selection.isUniform());
|
||
selectingBuilding= true;
|
||
}
|
||
else if(ct->getClicks()==cOne){
|
||
invalidatePosObjWorld();
|
||
giveOneClickOrders();
|
||
}
|
||
else{
|
||
selectingPos= true;
|
||
activePos= posDisplay;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
activePos= posDisplay;
|
||
selectingMeetingPoint= true;
|
||
}
|
||
}
|
||
else{
|
||
commander->tryCancelCommand(&selection);
|
||
}
|
||
}
|
||
}
|
||
|
||
void Gui::mouseDownDisplayUnitBuild(int posDisplay){
|
||
int factionIndex= world->getThisFactionIndex();
|
||
|
||
if(posDisplay==cancelPos){
|
||
resetState();
|
||
}
|
||
else{
|
||
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
|
||
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
|
||
const UnitType *ut= bct->getBuilding(posDisplay);
|
||
if(world->getFaction(factionIndex)->reqsOk(ut)){
|
||
choosenBuildingType= ut;
|
||
assert(choosenBuildingType!=NULL);
|
||
selectingPos= true;
|
||
selectedBuildingFacing = CardinalDir::NORTH;
|
||
activePos= posDisplay;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
string Gui::computeDefaultInfoString(){
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
string result="";
|
||
|
||
if((!selection.isEmpty()) && selection.isCommandable() && selection.isUniform()){
|
||
// default is the description extension
|
||
result=selection.getFrontUnit()->getDescExtension();
|
||
}
|
||
return result;
|
||
}
|
||
|
||
|
||
void Gui::computeInfoString(int posDisplay){
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
lastPosDisplay = posDisplay;
|
||
|
||
display.setInfoText(computeDefaultInfoString());
|
||
|
||
if((!selection.isEmpty()) && posDisplay!=invalidPos && selection.isCommandable()){
|
||
if(!selectingBuilding){
|
||
if(posDisplay==cancelPos){
|
||
display.setInfoText(lang.get("Cancel"));
|
||
}
|
||
else if(posDisplay==meetingPointPos){
|
||
display.setInfoText(lang.get("MeetingPoint"));
|
||
}
|
||
else{
|
||
//uniform selection
|
||
if(selection.isUniform()){
|
||
const Unit *unit= selection.getFrontUnit();
|
||
const CommandType *ct= display.getCommandType(posDisplay);
|
||
|
||
if(ct!=NULL){
|
||
if(unit->getFaction()->reqsOk(ct)){
|
||
display.setInfoText(ct->getDesc(unit->getTotalUpgrade()));
|
||
}
|
||
else{
|
||
if(ct->getClass()==ccUpgrade){
|
||
string text="";
|
||
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
|
||
if(unit->getFaction()->getUpgradeManager()->isUpgrading(uct->getProducedUpgrade())){
|
||
text=lang.get("Upgrading")+"\n\n";
|
||
}
|
||
else if(unit->getFaction()->getUpgradeManager()->isUpgraded(uct->getProducedUpgrade())){
|
||
text=lang.get("AlreadyUpgraded")+"\n\n";
|
||
}
|
||
display.setInfoText(text+ct->getReqDesc());
|
||
}
|
||
else{
|
||
display.setInfoText(ct->getReqDesc());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//non uniform selection
|
||
else{
|
||
const UnitType *ut= selection.getFrontUnit()->getType();
|
||
CommandClass cc= display.getCommandClass(posDisplay);
|
||
if(cc!=ccNull){
|
||
display.setInfoText(lang.get("CommonCommand") + ": " + ut->getFirstCtOfClass(cc)->toString());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
if(posDisplay==cancelPos){
|
||
display.setInfoText(lang.get("Return"));
|
||
}
|
||
else{
|
||
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
|
||
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
|
||
display.setInfoText(bct->getBuilding(posDisplay)->getReqDesc());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void Gui::computeDisplay(){
|
||
|
||
//printf("Start ===> computeDisplay()\n");
|
||
Lang &lang= Lang::getInstance();
|
||
//init
|
||
display.clear();
|
||
|
||
// ================ PART 1 ================
|
||
|
||
if(selection.isEmpty() && selectedResourceObject!=NULL){
|
||
Resource *r = selectedResourceObject->getResource();
|
||
display.setTitle(r->getType()->getName());
|
||
display.setText(lang.get("Amount")+ ": "+intToStr(r->getAmount())+" / "+intToStr(r->getType()->getDefResPerPatch()));
|
||
//display.setProgressBar(r->);
|
||
display.setUpImage(0, r->getType()->getImage());
|
||
}
|
||
else{
|
||
//title, text and progress bar
|
||
if(selection.getCount() == 1){
|
||
display.setTitle(selection.getFrontUnit()->getFullName());
|
||
display.setText(selection.getFrontUnit()->getDesc());
|
||
display.setProgressBar(selection.getFrontUnit()->getProductionPercent());
|
||
}
|
||
|
||
//portraits
|
||
for(int i= 0; i < selection.getCount(); ++i){
|
||
display.setUpImage(i, selection.getUnit(i)->getType()->getImage());
|
||
}
|
||
|
||
// ================ PART 2 ================
|
||
|
||
if(selectingPos || selectingMeetingPoint){
|
||
//printf("selectingPos || selectingMeetingPoint\n");
|
||
display.setDownSelectedPos(activePos);
|
||
}
|
||
|
||
if(selection.isCommandable()){
|
||
//printf("selection.isComandable()\n");
|
||
|
||
if(selectingBuilding == false){
|
||
|
||
//cancel button
|
||
const Unit *u= selection.getFrontUnit();
|
||
const UnitType *ut= u->getType();
|
||
if(selection.isCancelable()){
|
||
//printf("selection.isCancelable() commandcount = %d\n",selection.getUnit(0)->getCommandSize());
|
||
if(selection.getUnit(0)->getCommandSize() > 0){
|
||
//printf("Current Command [%s]\n",selection.getUnit(0)->getCurrCommand()->toString().c_str());
|
||
}
|
||
|
||
display.setDownImage(cancelPos, ut->getCancelImage());
|
||
display.setDownLighted(cancelPos, true);
|
||
}
|
||
|
||
//meeting point
|
||
if(selection.isMeetable()){
|
||
//printf("selection.isMeetable()\n");
|
||
|
||
display.setDownImage(meetingPointPos, ut->getMeetingPointImage());
|
||
display.setDownLighted(meetingPointPos, true);
|
||
}
|
||
|
||
if(selection.isUniform()){
|
||
//printf("selection.isUniform()\n");
|
||
|
||
//uniform selection
|
||
if(u->isBuilt()){
|
||
//printf("u->isBuilt()\n");
|
||
|
||
int morphPos= 8;
|
||
for(int i= 0; i < ut->getCommandTypeCount(); ++i){
|
||
int displayPos= i;
|
||
const CommandType *ct= ut->getCommandType(i);
|
||
if(ct->getClass() == ccMorph){
|
||
displayPos= morphPos++;
|
||
}
|
||
display.setDownImage(displayPos, ct->getImage());
|
||
display.setCommandType(displayPos, ct);
|
||
display.setDownLighted(displayPos, u->getFaction()->reqsOk(ct));
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//printf("selection.isUniform() == FALSE\n");
|
||
|
||
//non uniform selection
|
||
int lastCommand= 0;
|
||
for(int i= 0; i < ccCount; ++i){
|
||
CommandClass cc= static_cast<CommandClass> (i);
|
||
if(isSharedCommandClass(cc) && cc != ccBuild){
|
||
display.setDownLighted(lastCommand, true);
|
||
display.setDownImage(lastCommand, ut->getFirstCtOfClass(cc)->getImage());
|
||
display.setCommandClass(lastCommand, cc);
|
||
lastCommand++;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
|
||
//selecting building
|
||
const Unit *unit= selection.getFrontUnit();
|
||
if(activeCommandType != NULL && activeCommandType->getClass() == ccBuild){
|
||
const BuildCommandType* bct= static_cast<const BuildCommandType*> (activeCommandType);
|
||
for(int i= 0; i < bct->getBuildingCount(); ++i){
|
||
display.setDownImage(i, bct->getBuilding(i)->getImage());
|
||
display.setDownLighted(i, unit->getFaction()->reqsOk(bct->getBuilding(i)));
|
||
}
|
||
display.setDownImage(cancelPos, selection.getFrontUnit()->getType()->getCancelImage());
|
||
display.setDownLighted(cancelPos, true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// refresh other things
|
||
computeInfoString(lastPosDisplay);
|
||
|
||
|
||
}
|
||
|
||
int Gui::computePosDisplay(int x, int y){
|
||
int posDisplay= display.computeDownIndex(x, y);
|
||
|
||
if(posDisplay<0 || posDisplay>=Display::downCellCount){
|
||
posDisplay= invalidPos;
|
||
}
|
||
else if(selection.isCommandable()){
|
||
if(posDisplay!=cancelPos){
|
||
if(posDisplay!=meetingPointPos){
|
||
if(!selectingBuilding){
|
||
//standard selection
|
||
if(display.getCommandClass(posDisplay)==ccNull && display.getCommandType(posDisplay)==NULL){
|
||
posDisplay= invalidPos;
|
||
}
|
||
}
|
||
else{
|
||
//building selection
|
||
if(activeCommandType!=NULL && activeCommandType->getClass()==ccBuild){
|
||
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
|
||
if(posDisplay>=bct->getBuildingCount()){
|
||
posDisplay= invalidPos;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//check meeting point
|
||
if(!selection.isMeetable()){
|
||
posDisplay= invalidPos;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//check cancel button
|
||
if(!selection.isCancelable()){
|
||
posDisplay= invalidPos;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
posDisplay= invalidPos;
|
||
}
|
||
|
||
return posDisplay;
|
||
}
|
||
|
||
void Gui::addOrdersResultToConsole(CommandClass cc, CommandResult result){
|
||
|
||
switch(result){
|
||
case crSuccess:
|
||
break;
|
||
case crFailReqs:
|
||
switch(cc){
|
||
case ccBuild:
|
||
console->addStdMessage("BuildingNoReqs");
|
||
break;
|
||
case ccProduce:
|
||
console->addStdMessage("UnitNoReqs");
|
||
break;
|
||
case ccMorph:
|
||
console->addStdMessage("MorphNoReqs");
|
||
break;
|
||
case ccUpgrade:
|
||
console->addStdMessage("UpgradeNoReqs");
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
case crFailRes:
|
||
switch(cc){
|
||
case ccBuild:
|
||
console->addStdMessage("BuildingNoRes");
|
||
break;
|
||
case ccProduce:
|
||
console->addStdMessage("UnitNoRes");
|
||
break;
|
||
case ccMorph:
|
||
console->addStdMessage("MorphNoRes");
|
||
break;
|
||
case ccUpgrade:
|
||
console->addStdMessage("UpgradeNoRes");
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
|
||
case crFailUndefined:
|
||
console->addStdMessage("InvalidOrder");
|
||
break;
|
||
|
||
case crSomeFailed:
|
||
console->addStdMessage("SomeOrdersFailed");
|
||
break;
|
||
}
|
||
}
|
||
|
||
bool Gui::isSharedCommandClass(CommandClass commandClass){
|
||
for(int i=0; i<selection.getCount(); ++i){
|
||
const Unit *unit= selection.getUnit(i);
|
||
const CommandType *ct= unit->getType()->getFirstCtOfClass(commandClass);
|
||
if(ct==NULL || !unit->getFaction()->reqsOk(ct))
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
void Gui::computeSelected(bool doubleClick, bool force){
|
||
Selection::UnitContainer units;
|
||
|
||
if( force || ( lastQuadCalcFrame+selectionCalculationFrameSkip < game->getTotalRenderFps() ) ){
|
||
lastQuadCalcFrame=game->getTotalRenderFps();
|
||
selectedResourceObject=NULL;
|
||
if(selectionQuad.isEnabled() && selectionQuad.getPosUp().dist(selectionQuad.getPosDown())<minQuadSize){
|
||
Renderer::getInstance().computeSelected(units, selectedResourceObject, true, selectionQuad.getPosDown(), selectionQuad.getPosDown());
|
||
}
|
||
else{
|
||
Renderer::getInstance().computeSelected(units, selectedResourceObject, false, selectionQuad.getPosDown(), selectionQuad.getPosUp());
|
||
}
|
||
selectingBuilding= false;
|
||
activeCommandType= NULL;
|
||
|
||
//select all units of the same type if double click
|
||
if(doubleClick && units.size()>0){
|
||
const Unit *refUnit= getRelevantObjectFromSelection(&units);
|
||
int factionIndex= refUnit->getFactionIndex();
|
||
for(int i=0; i<world->getFaction(factionIndex)->getUnitCount(); ++i){
|
||
Unit *unit= world->getFaction(factionIndex)->getUnit(i);
|
||
if(unit->getPos().dist(refUnit->getPos())<doubleClickSelectionRadius &&
|
||
unit->getType()==refUnit->getType())
|
||
{
|
||
units.push_back(unit);
|
||
}
|
||
}
|
||
}
|
||
|
||
bool shiftDown= isKeyDown(vkShift);
|
||
bool controlDown= isKeyDown(vkControl);
|
||
|
||
if(!shiftDown && !controlDown){
|
||
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to call selection.clear()\n",__FILE__,__FUNCTION__,__LINE__);
|
||
selection.clear();
|
||
}
|
||
|
||
if(!controlDown){
|
||
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to call selection.select(units)\n",__FILE__,__FUNCTION__,__LINE__);
|
||
selection.select(units);
|
||
if(!selection.isEmpty()){
|
||
selectedResourceObject=NULL;
|
||
}
|
||
}
|
||
else{
|
||
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] selection.unSelect(units)\n",__FILE__,__FUNCTION__,__LINE__);
|
||
selection.unSelect(units);
|
||
}
|
||
}
|
||
}
|
||
|
||
bool Gui::computeTarget(const Vec2i &screenPos, Vec2i &targetPos, const Unit *&targetUnit){
|
||
Selection::UnitContainer uc;
|
||
Renderer &renderer= Renderer::getInstance();
|
||
const Object* obj= NULL;
|
||
renderer.computeSelected(uc, obj, true, screenPos, screenPos);
|
||
validPosObjWorld= false;
|
||
|
||
if(uc.empty() == false){
|
||
targetUnit= getRelevantObjectFromSelection(&uc);
|
||
targetPos= targetUnit->getPos();
|
||
return true;
|
||
}
|
||
else if(obj != NULL){
|
||
targetUnit= NULL;
|
||
|
||
// get real click pos
|
||
renderer.computePosition(screenPos, targetPos);
|
||
|
||
//validPosObjWorld= true;
|
||
//posObjWorld = targetPos;
|
||
|
||
int tx= targetPos.x;
|
||
int ty= targetPos.y;
|
||
|
||
int ox= obj->getMapPos().x;
|
||
int oy= obj->getMapPos().y;
|
||
|
||
Resource* clickedRecource= world->getMap()->getSurfaceCell(Map::toSurfCoords(obj->getMapPos()))->getResource();
|
||
|
||
// lets see if the click had the same Resource
|
||
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(targetPos))->getResource()){
|
||
// same ressource is meant, so use the user selected position
|
||
return true;
|
||
}
|
||
else{// calculate a valid resource position which is as near as possible to the selected position
|
||
Vec2i testIt= Vec2i(obj->getMapPos());
|
||
///////////////
|
||
// test both //
|
||
///////////////
|
||
if(ty < oy){
|
||
testIt.y--;
|
||
}
|
||
else if(ty > oy){
|
||
testIt.y++;
|
||
}
|
||
if(tx < ox){
|
||
testIt.x--;
|
||
}
|
||
else if(tx > ox){
|
||
testIt.x++;
|
||
}
|
||
|
||
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
|
||
// same ressource is meant, so use this position
|
||
targetPos= testIt;
|
||
//posObjWorld= targetPos;
|
||
return true;
|
||
}
|
||
else{
|
||
testIt= Vec2i(obj->getMapPos());
|
||
}
|
||
|
||
/////////////////
|
||
// test y-only //
|
||
/////////////////
|
||
if(ty < oy){
|
||
testIt.y--;
|
||
}
|
||
else if(ty > oy){
|
||
testIt.y++;
|
||
}
|
||
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
|
||
// same ressource is meant, so use this position
|
||
targetPos= testIt;
|
||
//posObjWorld= targetPos;
|
||
return true;
|
||
}
|
||
else{
|
||
testIt= Vec2i(obj->getMapPos());
|
||
}
|
||
|
||
/////////////////
|
||
// test x-only //
|
||
/////////////////
|
||
if(tx < ox){
|
||
testIt.x--;
|
||
}
|
||
else if(tx > ox){
|
||
testIt.x++;
|
||
}
|
||
if(clickedRecource == world->getMap()->getSurfaceCell(Map::toSurfCoords(testIt))->getResource()){
|
||
// same ressource is meant, so use this position
|
||
targetPos= testIt;
|
||
//posObjWorld= targetPos;
|
||
return true;
|
||
}
|
||
}
|
||
// give up and use the object position;
|
||
targetPos= obj->getMapPos();
|
||
posObjWorld= targetPos;
|
||
return true;
|
||
|
||
}
|
||
else{
|
||
targetUnit= NULL;
|
||
if(renderer.computePosition(screenPos, targetPos)){
|
||
validPosObjWorld= true;
|
||
posObjWorld= targetPos;
|
||
return true;
|
||
}
|
||
else{
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
Unit* Gui::getRelevantObjectFromSelection(Selection::UnitContainer *uc){
|
||
Unit *resultUnit=NULL;
|
||
for(int i= 0; i < uc->size(); ++i){
|
||
resultUnit= uc->at(i);
|
||
if(resultUnit->getType()->hasSkillClass(scMove)){// moving units are more relevant than non moving ones
|
||
break;
|
||
}
|
||
}
|
||
return resultUnit;
|
||
}
|
||
|
||
void Gui::removingObjectEvent(Object* o){
|
||
if(getSelectedResourceObject()==o){
|
||
selectedResourceObject=NULL;
|
||
}
|
||
}
|
||
|
||
}}//end namespace
|