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mirror-games
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glest-source
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titiger
cd7c367827
units which hide behind buildings can be selected again
...
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
..
g3d_viewer
- properly cleanup models in g3dviewer to fix shutdown bug
2014-12-23 20:39:03 -08:00
glest_game
units which hide behind buildings can be selected again
2015-01-12 00:23:08 +01:00
glest_map_editor
- attempt to further stabilize g3d viewer end map editor
2014-11-29 17:44:22 -08:00
masterserver
Merge branch 'master' of
https://github.com/MegaGlest/megaglest-source
2014-01-18 17:16:44 -06:00
shared_lib
enabled depth_test for colorpicking
2015-01-04 14:38:32 +01:00
tests
- small vc++ compile warning cleanup
2014-12-25 14:45:08 -08:00
tools
newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices.
2014-01-17 23:14:40 +01:00
.gitignore
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00