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113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_CHATMANAGER_H_
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#define _GLEST_GAME_CHATMANAGER_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include <string>
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#include "font.h"
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#include <SDL.h>
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#include <vector>
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#include "leak_dumper.h"
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using std::string;
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using std::vector;
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using Shared::Graphics::Font2D;
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using Shared::Graphics::Font3D;
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namespace Glest{ namespace Game{
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class Console;
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//
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// This interface describes the methods a callback object must implement
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//
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class CustomInputCallbackInterface {
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public:
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virtual void processInputText(string text, bool cancelled) = 0;
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virtual ~CustomInputCallbackInterface() {}
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};
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// =====================================================
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// class ChatManager
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// =====================================================
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class ChatManager {
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private:
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bool editEnabled;
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bool teamMode;
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bool disableTeamMode;
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Console* console;
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string text;
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vector<int> textCharLength;
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int thisTeamIndex;
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bool inMenu;
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string manualPlayerNameOverride;
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int xPos;
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int yPos;
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int maxTextLenght;
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Font2D *font;
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Font3D *font3D;
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string lastAutoCompleteSearchText;
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vector<string> autoCompleteTextList;
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CustomInputCallbackInterface *customCB;
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int maxCustomTextLength;
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void appendText(const wchar_t *addText, bool validateChars=true,bool addToAutoCompleteBuffer=true);
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void deleteText(int deleteCount,bool addToAutoCompleteBuffer=true);
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void updateAutoCompleteBuffer();
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public:
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ChatManager();
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void init(Console* console, int thisTeamIndex, const bool inMenu=false, string manualPlayerNameOverride="");
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void keyDown(SDL_KeyboardEvent key);
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void keyUp(SDL_KeyboardEvent key);
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void keyPress(SDL_KeyboardEvent c);
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void updateNetwork();
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bool getEditEnabled() const {return editEnabled;}
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bool getTeamMode() const {return teamMode;}
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bool getInMenu() const {return inMenu;}
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string getText() const {return text;}
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int getXPos() const {return xPos;}
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void setXPos(int xPos) {this->xPos= xPos;}
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int getYPos() const {return yPos;}
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void setYPos(int yPos) {this->yPos= yPos;}
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int getMaxTextLenght() const {return maxTextLenght;}
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void setMaxTextLenght(int maxTextLenght) {this->maxTextLenght= maxTextLenght;}
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Font2D *getFont() const {return font;}
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Font3D *getFont3D() const {return font3D;}
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void setFont(Font2D *font) {this->font= font;}
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void setFont3D(Font3D *font) {this->font3D= font;}
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void addText(string text);
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void switchOnEdit(CustomInputCallbackInterface *customCB=NULL,int maxCustomTextLength=-1);
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bool getDisableTeamMode() const { return disableTeamMode; }
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void setDisableTeamMode(bool value);
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void setAutoCompleteTextList(vector<string> list) { autoCompleteTextList = list; }
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bool isInCustomInputMode() const { return customCB != NULL; };
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};
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}}//end namespace
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#endif
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