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cf5da4d2b360ea49d96f67a00cb1d9abdcb2f90f
glest-source/source/shared_lib/include
History
titison 38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
..
compression
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
Unit and Splash particles can be speeded up.
2014-07-26 13:56:29 +02:00
libircclient/include
…
lua
- added more lua debug info
2013-12-30 14:00:04 -08:00
map
- more updates to support big endian
2012-11-01 06:21:35 +00:00
platform
- removed d3d files which were deprecated long ago
2014-01-25 17:54:46 -08:00
sound
- removed directsound related references as it has been deprecated since 3.6.0.1
2013-12-25 11:42:00 -08:00
streflop
- updated unit test to compile on windows
2014-02-07 15:42:00 -08:00
util
- bugfix for clang
2014-01-27 20:14:06 -08:00
xml
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
2014-01-25 17:09:52 -08:00
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