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d10054f1c30f0d7bc4516da1fca9a836f33ce1dd
glest-source/source/shared_lib/sources/sound
History
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
ds8
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
openal
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
sound_file_loader.cpp
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
sound_interface.cpp
Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
2010-03-27 18:35:47 +00:00
sound.cpp
- Some changes to try to reload textures for win32 when doing alt-enter
2010-04-04 04:14:27 +00:00
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