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d10054f1c30f0d7bc4516da1fca9a836f33ce1dd
glest-source/source/shared_lib/sources/util
History
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
checksum.cpp
- speed improvement for anti-hack checking
2011-01-15 04:13:15 +00:00
conversion.cpp
- compiler fix for win32 build
2011-01-11 22:16:47 +00:00
leak_dumper.cpp
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
profiler.cpp
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
properties.cpp
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
randomgen.cpp
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
2010-06-08 07:40:32 +00:00
util.cpp
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
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