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mirror-games/glest-source
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d16396db0ac3e7b951bb69e6c2d7c5087606b09a
glest-source/source/glest_map_editor
History
Titus Tscharntke 7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
..
icons
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
CMakeLists.txt
- corrected multiple model processing based on hp
2012-03-24 18:30:49 +00:00
icons.h
help and bugfix editor and start of keyboard
2010-12-24 03:36:34 +00:00
main.cpp
Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
main.h
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
program.cpp
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
program.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
renderer.cpp
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
renderer.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
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