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d32de80491f97df520e23a29167067a9dc81b7df
glest-source/source/shared_lib/include
History
Mark Vejvoda d32de80491 bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
..
compression
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
libircclient/include
- build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib
2010-12-27 09:01:40 +00:00
lua
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
map
- more updates to support big endian
2012-11-01 06:21:35 +00:00
platform
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
sound
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
streflop
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
util
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
xml
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
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