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glest-source
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glest-source
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source
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glest_game
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network
History
Mark Vejvoda
d356e5f5de
- added new headless server status check:
...
on the SAME box as the headless run: ./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
..
client_interface.cpp
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
client_interface.h
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
connection_slot.cpp
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
connection_slot.h
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
masterserver_info.h
…
network_interface.cpp
…
network_interface.h
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
network_manager.cpp
…
network_manager.h
…
network_message.cpp
…
network_message.h
…
network_types.cpp
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
network_types.h
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
2012-03-20 04:53:26 +00:00
server_interface.cpp
- added new headless server status check:
2012-03-25 06:55:43 +00:00
server_interface.h
- added new headless server status check:
2012-03-25 06:55:43 +00:00