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mirror-games/glest-source
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d3d8623a2db0d11a20950e88264f678a8af1145f
glest-source/source/shared_lib/sources
History
Mark Vejvoda 8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
..
compression
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
libircclient
Mark all scripts as exectuable
2013-01-02 15:57:17 +00:00
lua
fixed loading scenario to read lua number as a float
2013-09-19 07:12:48 +00:00
map
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
miniz
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
platform
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
sound
fix windows build
2013-10-03 14:04:15 +00:00
streflop
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
util
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
xml
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
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