mirror of
https://github.com/glest/glest-source.git
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212 lines
5.1 KiB
C++
212 lines
5.1 KiB
C++
#ifndef _SHADER_G3DVIEWER_MAIN_H_
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#define _SHADER_G3DVIEWER_MAIN_H_
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#include <string>
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#include <wx/wx.h>
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#include <wx/glcanvas.h>
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//#include <wx/clrpicker.h>
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#include <wx/colordlg.h>
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#include "renderer.h"
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#include "util.h"
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#include "particle_type.h"
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#include "unit_particle_type.h"
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using std::string;
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using namespace Glest::Game;
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namespace Shared{ namespace G3dViewer{
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class GlCanvas;
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// ===============================
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// class MainWindow
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// ===============================
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class MainWindow: public wxFrame{
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private:
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DECLARE_EVENT_TABLE()
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public:
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static const string versionString;
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static const string winHeader;
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enum MenuId{
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miFileLoad,
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miFileLoadParticleXML,
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miFileLoadProjectileParticleXML,
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miFileLoadSplashParticleXML,
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miFileClearAll,
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miFileToggleScreenshotTransparent,
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miFileSaveScreenshot,
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miModeWireframe,
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miModeNormals,
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miModeGrid,
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miSpeedSlower,
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miSpeedFaster,
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miRestart,
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miChangeBackgroundColor,
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miColorRed,
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miColorBlue,
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miColorGreen,
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miColorYellow,
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miColorWhite,
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miColorCyan,
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miColorOrange,
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miColorMagenta
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};
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private:
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GlCanvas *glCanvas;
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Renderer *renderer;
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wxTimer *timer;
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wxMenuBar *menu;
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wxMenu *menuFile;
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wxMenu *menuMode;
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wxMenu *menuSpeed;
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wxMenu *menuCustomColor;
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wxFileDialog *fileDialog;
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wxColourDialog *colorPicker;
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Model *model;
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std::pair<string,vector<string> > unitPath;
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std::vector<string> modelPathList;
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std::vector<string> particlePathList;
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std::vector<string> particleProjectilePathList;
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std::vector<string> particleSplashPathList; // as above
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bool resetAnimation;
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float resetAnim;
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int resetParticleLoopStart;
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float speed;
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float anim;
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int particleLoopStart;
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float rotX, rotY, zoom;
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float backBrightness, gridBrightness, lightBrightness;
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int lastX, lastY;
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Renderer::PlayerColor playerColor;
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bool initTextureManager;
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std::vector<UnitParticleSystemType *> unitParticleSystemTypes;
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std::vector<UnitParticleSystem *> unitParticleSystems;
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std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
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std::vector<ProjectileParticleSystem *> projectileParticleSystems;
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std::vector<ParticleSystemTypeSplash *> splashParticleSystemTypes; // as above
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std::vector<SplashParticleSystem *> splashParticleSystems;
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string statusbarText;
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bool isControlKeyPressed;
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string appPath;
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bool startupSettingsInited;
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void loadUnit(string path, string skillName);
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void loadModel(string path);
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void loadParticle(string path);
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void loadProjectileParticle(string path);
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void loadSplashParticle(string path);
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void saveScreenshot();
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public:
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MainWindow( std::pair<string,vector<string> > unitToLoad,
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const string modelPath,const string particlePath,
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const string projectileParticlePath,const string splashParticlePath,
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float defaultAnimation,int defaultParticleLoopStart,
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float defaultZoom,float defaultXRot, float defaultYRot,
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string appPath);
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~MainWindow();
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void init();
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void Notify();
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void onPaint(wxPaintEvent &event);
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void onClose(wxCloseEvent &event);
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void onMenuFileLoad(wxCommandEvent &event);
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void onMenuFileLoadParticleXML(wxCommandEvent &event);
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void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
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void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
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void onMenuFileClearAll(wxCommandEvent &event);
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void onMenumFileToggleScreenshotTransparent(wxCommandEvent &event);
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void onMenuFileSaveScreenshot(wxCommandEvent &event);
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void onMenuFileExit(wxCommandEvent &event);
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void onMenuModeNormals(wxCommandEvent &event);
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void onMenuModeWireframe(wxCommandEvent &event);
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void onMenuModeGrid(wxCommandEvent &event);
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void onMenuSpeedSlower(wxCommandEvent &event);
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void onMenuSpeedFaster(wxCommandEvent &event);
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void onMenuRestart(wxCommandEvent &event);
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void OnChangeColor(wxCommandEvent &event);
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void onMenuColorRed(wxCommandEvent &event);
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void onMenuColorBlue(wxCommandEvent &event);
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void onMenuColorGreen(wxCommandEvent &event);
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void onMenuColorYellow(wxCommandEvent &event);
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void onMenuColorWhite(wxCommandEvent &event);
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void onMenuColorCyan(wxCommandEvent &event);
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void onMenuColorOrange(wxCommandEvent &event);
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void onMenuColorMagenta(wxCommandEvent &event);
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void onMouseWheelDown(wxMouseEvent &event);
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void onMouseWheelUp(wxMouseEvent &event);
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void onMouseMove(wxMouseEvent &event);
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void onTimer(wxTimerEvent &event);
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void onKeyDown(wxKeyEvent &e);
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string getModelInfo();
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void setupTimer();
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void setupStartupSettings();
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};
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// =====================================================
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// class GlCanvas
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// =====================================================
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class GlCanvas: public wxGLCanvas {
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private:
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DECLARE_EVENT_TABLE()
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public:
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GlCanvas(MainWindow *mainWindow, int *args);
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~GlCanvas();
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void onMouseWheel(wxMouseEvent &event);
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void onMouseMove(wxMouseEvent &event);
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void onPaint(wxPaintEvent &event);
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void onKeyDown(wxKeyEvent &event);
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void setCurrentGLContext();
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private:
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MainWindow *mainWindow;
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wxGLContext *context;
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};
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// ===============================
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// class App
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// ===============================
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class App: public wxApp{
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private:
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MainWindow *mainWindow;
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public:
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virtual bool OnInit();
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virtual int MainLoop();
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virtual int OnExit();
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};
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}}//end namespace
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DECLARE_APP(Shared::G3dViewer::App)
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#endif
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