mirror of
https://github.com/glest/glest-source.git
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1538 lines
59 KiB
C++
1538 lines
59 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_connected_game.h"
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#include "menu_state_join_game.h"
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#include "menu_state_masterserver.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_new_game.h"
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#include "metrics.h"
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#include "network_manager.h"
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#include "network_message.h"
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#include "client_interface.h"
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#include "conversion.h"
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#include "socket.h"
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#include "game.h"
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#include <algorithm>
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#include <time.h>
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#include "cache_manager.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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using namespace Shared::Util;
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struct FormatString {
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void operator()(string &s) {
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s = formatString(s);
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}
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};
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// =====================================================
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// class MenuStateConnectedGame
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// =====================================================
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MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots):
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MenuState(program, mainMenu, "connected-game")
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{
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containerName = "ClientConnectedGame";
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switchSetupRequestFlagType |= ssrft_NetworkPlayerName;
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updateDataSynchDetailText = false;
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currentTechName_factionPreview="";
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currentFactionName_factionPreview="";
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currentFactionLogo = "";
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factionTexture=NULL;
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lastMissingMap="";
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lastMissingTechtree ="";
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lastMissingTileSet = "";
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activeInputLabel = NULL;
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lastNetworkSendPing = 0;
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pingCount = 0;
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needToSetChangedGameSettings = false;
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lastSetChangedGameSettings = time(NULL);
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showFullConsole=false;
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rMultiplierOffset=0.5f;
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currentFactionName="";
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currentMap="";
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settingsReceivedFromServer=false;
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initialSettingsReceivedFromServer=false;
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returnMenuInfo=joinMenuInfo;
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Lang &lang= Lang::getInstance();
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mainMessageBox.registerGraphicComponent(containerName,"mainMessageBox");
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mainMessageBox.init(lang.get("Ok"));
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mainMessageBox.setEnabled(false);
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mainMessageBoxState=0;
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NetworkManager &networkManager= NetworkManager::getInstance();
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Config &config = Config::getInstance();
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defaultPlayerName = config.getString("NetPlayerName",Socket::getHostName().c_str());
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enableFactionTexturePreview = config.getBool("FactionPreview","true");
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enableMapPreview = config.getBool("MapPreview","true");
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vector<string> teamItems, controlItems, results, rMultiplier;
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int setupPos=590;
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int mapHeadPos=330;
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int mapPos=mapHeadPos-30;
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int aHeadPos=245;
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int aPos=aHeadPos-30;
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int networkHeadPos=700;
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int networkPos=networkHeadPos-30;
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int xoffset=0;
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//state
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labelStatus.registerGraphicComponent(containerName,"labelStatus");
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labelStatus.init(350, networkHeadPos+30);
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labelStatus.setText("");
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labelInfo.registerGraphicComponent(containerName,"labelInfo");
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labelInfo.init(30, networkHeadPos+30);
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labelInfo.setText("");
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labelInfo.setFont(CoreData::getInstance().getMenuFontBig());
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//create
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buttonDisconnect.registerGraphicComponent(containerName,"buttonDisconnect");
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buttonDisconnect.init(450, 180, 125);
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buttonPlayNow.registerGraphicComponent(containerName,"buttonPlayNow");
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buttonPlayNow.init(525, 180, 125);
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xoffset=170;
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// fog - o - war
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// @350 ? 300 ?
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labelFogOfWar.registerGraphicComponent(containerName,"labelFogOfWar");
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labelFogOfWar.init(xoffset+150, aHeadPos, 80);
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labelFogOfWar.setText(lang.get("FogOfWar"));
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listBoxFogOfWar.registerGraphicComponent(containerName,"listBoxFogOfWar");
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listBoxFogOfWar.init(xoffset+150, aPos, 80);
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listBoxFogOfWar.pushBackItem(lang.get("Yes"));
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listBoxFogOfWar.pushBackItem(lang.get("No"));
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listBoxFogOfWar.setSelectedItemIndex(0);
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listBoxFogOfWar.setEditable(false);
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labelAllowObservers.registerGraphicComponent(containerName,"labelAllowObservers");
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labelAllowObservers.init(xoffset+50, aHeadPos, 80);
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labelAllowObservers.setText(lang.get("AllowObservers"));
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listBoxAllowObservers.registerGraphicComponent(containerName,"listBoxAllowObservers");
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listBoxAllowObservers.init(xoffset+50, aPos, 80);
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listBoxAllowObservers.pushBackItem(lang.get("No"));
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listBoxAllowObservers.pushBackItem(lang.get("Yes"));
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listBoxAllowObservers.setSelectedItemIndex(0);
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listBoxAllowObservers.setEditable(false);
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// Enable Observer Mode
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labelEnableObserverMode.registerGraphicComponent(containerName,"labelEnableObserverMode");
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labelEnableObserverMode.init(xoffset+250, aHeadPos, 80);
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listBoxEnableObserverMode.registerGraphicComponent(containerName,"listBoxEnableObserverMode");
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listBoxEnableObserverMode.init(xoffset+250, aPos, 110);
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listBoxEnableObserverMode.pushBackItem(lang.get("Yes"));
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listBoxEnableObserverMode.pushBackItem(lang.get("No"));
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listBoxEnableObserverMode.setSelectedItemIndex(0);
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listBoxEnableObserverMode.setEditable(false);
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labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
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labelPathFinderType.registerGraphicComponent(containerName,"labelPathFinderType");
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labelPathFinderType.init(xoffset+450, aHeadPos, 80);
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labelPathFinderType.setText(lang.get("PathFinderType"));
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listBoxPathFinderType.registerGraphicComponent(containerName,"listBoxPathFinderType");
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listBoxPathFinderType.init(xoffset+450, aPos, 150);
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listBoxPathFinderType.pushBackItem(lang.get("PathFinderTypeRegular"));
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listBoxPathFinderType.pushBackItem(lang.get("PathFinderTypeRoutePlanner"));
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listBoxPathFinderType.setSelectedItemIndex(0);
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listBoxPathFinderType.setEditable(false);
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// Network Frame Period
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xoffset=0;
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labelNetworkFramePeriod.registerGraphicComponent(containerName,"labelNetworkFramePeriod");
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labelNetworkFramePeriod.init(xoffset+170, networkHeadPos, 80);
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labelNetworkFramePeriod.setText(lang.get("NetworkFramePeriod"));
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listBoxNetworkFramePeriod.registerGraphicComponent(containerName,"listBoxNetworkFramePeriod");
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listBoxNetworkFramePeriod.init(xoffset+170, networkPos, 80);
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listBoxNetworkFramePeriod.pushBackItem("10");
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listBoxNetworkFramePeriod.pushBackItem("20");
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listBoxNetworkFramePeriod.pushBackItem("30");
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listBoxNetworkFramePeriod.pushBackItem("40");
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listBoxNetworkFramePeriod.setSelectedItem("20");
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listBoxNetworkFramePeriod.setEditable(false);
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// Network Frame Period
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labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients");
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labelNetworkPauseGameForLaggedClients.init(xoffset+420, networkHeadPos, 80);
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labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients"));
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listBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"listBoxNetworkPauseGameForLaggedClients");
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listBoxNetworkPauseGameForLaggedClients.init(xoffset+420, networkPos, 80);
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listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("No"));
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listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes"));
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listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("No"));
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listBoxNetworkPauseGameForLaggedClients.setEditable(false);
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// Enable Server Controlled AI
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labelEnableServerControlledAI.registerGraphicComponent(containerName,"labelEnableServerControlledAI");
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labelEnableServerControlledAI.init(xoffset+640, networkHeadPos, 80);
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labelEnableServerControlledAI.setText(lang.get("EnableServerControlledAI"));
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listBoxEnableServerControlledAI.registerGraphicComponent(containerName,"listBoxEnableServerControlledAI");
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listBoxEnableServerControlledAI.init(xoffset+640, networkPos, 80);
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listBoxEnableServerControlledAI.pushBackItem(lang.get("Yes"));
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listBoxEnableServerControlledAI.pushBackItem(lang.get("No"));
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listBoxEnableServerControlledAI.setSelectedItemIndex(0);
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listBoxEnableServerControlledAI.setEditable(false);
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xoffset=70;
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int labelOffset=23;
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//map listBox
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// put them all in a set, to weed out duplicates (gbm & mgm with same name)
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// will also ensure they are alphabetically listed (rather than how the OS provides them)
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listBoxMap.registerGraphicComponent(containerName,"listBoxMap");
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listBoxMap.init(xoffset+100, mapPos, 200);
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listBoxMap.setEditable(false);
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labelMapInfo.registerGraphicComponent(containerName,"labelMapInfo");
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labelMapInfo.init(xoffset+100, mapPos-labelOffset, 200, 40);
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labelMapInfo.setText("?");
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labelMap.registerGraphicComponent(containerName,"labelMap");
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labelMap.init(xoffset+100, mapHeadPos);
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labelMap.setText(lang.get("Map"));
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//tileset listBox
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//listBoxTileset.init(500, 260, 150);
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listBoxTileset.registerGraphicComponent(containerName,"listBoxTileset");
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listBoxTileset.init(xoffset+350, mapPos, 150);
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listBoxTileset.setEditable(false);
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//listBoxTileset.setItems(results);
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//labelTileset.init(500, 290);
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labelTileset.registerGraphicComponent(containerName,"labelTileset");
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labelTileset.init(xoffset+350, mapHeadPos);
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labelTileset.setText(lang.get("Tileset"));
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//tech Tree listBox
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//listBoxTechTree.init(700, 260, 150);
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listBoxTechTree.setEditable(false);
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//listBoxTechTree.setItems(results);
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//labelTechTree.init(700, 290);
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listBoxTechTree.registerGraphicComponent(containerName,"listBoxTechTree");
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listBoxTechTree.init(xoffset+550, mapPos, 150);
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labelTechTree.registerGraphicComponent(containerName,"labelTechTree");
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labelTechTree.init(xoffset+550, mapHeadPos);
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labelTechTree.setText(lang.get("TechTree"));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//list boxes
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xoffset=100;
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int rowHeight=27;
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].registerGraphicComponent(containerName,"labelPlayers" + intToStr(i));
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labelPlayers[i].init(xoffset+0, setupPos-30-i*rowHeight);
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labelPlayers[i].setEditable(false);
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labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
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labelPlayerNames[i].init(xoffset+50,setupPos-30-i*rowHeight);
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listBoxControls[i].registerGraphicComponent(containerName,"listBoxControls" + intToStr(i));
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listBoxControls[i].init(xoffset+210, setupPos-30-i*rowHeight);
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listBoxControls[i].setEditable(false);
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listBoxRMultiplier[i].registerGraphicComponent(containerName,"listBoxRMultiplier" + intToStr(i));
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listBoxRMultiplier[i].init(xoffset+350, setupPos-30-i*rowHeight,70);
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listBoxRMultiplier[i].setEditable(false);
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listBoxFactions[i].registerGraphicComponent(containerName,"listBoxFactions" + intToStr(i));
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listBoxFactions[i].init(xoffset+430, setupPos-30-i*rowHeight);
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listBoxFactions[i].setEditable(false);
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listBoxTeams[i].registerGraphicComponent(containerName,"listBoxTeams" + intToStr(i));
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listBoxTeams[i].init(xoffset+590, setupPos-30-i*rowHeight, 60);
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listBoxTeams[i].setEditable(false);
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labelNetStatus[i].registerGraphicComponent(containerName,"labelNetStatus" + intToStr(i));
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labelNetStatus[i].init(xoffset+670, setupPos-30-i*rowHeight, 60);
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grabSlotButton[i].registerGraphicComponent(containerName,"grabSlotButton" + intToStr(i));
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grabSlotButton[i].init(xoffset+670, setupPos-30-i*rowHeight, 30);
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grabSlotButton[i].setText(">");
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}
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labelControl.registerGraphicComponent(containerName,"labelControl");
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labelControl.init(xoffset+210, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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labelControl.setText(lang.get("Control"));
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labelRMultiplier.registerGraphicComponent(containerName,"labelRMultiplier");
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labelRMultiplier.init(xoffset+350, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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//labelRMultiplier.setText(lang.get("RMultiplier"));
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labelFaction.registerGraphicComponent(containerName,"labelFaction");
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labelFaction.init(xoffset+430, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
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labelFaction.setText(lang.get("Faction"));
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labelTeam.registerGraphicComponent(containerName,"labelTeam");
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labelTeam.init(xoffset+590, setupPos, 60, GraphicListBox::defH, true);
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labelTeam.setText(lang.get("Team"));
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labelControl.setFont(CoreData::getInstance().getMenuFontBig());
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labelFaction.setFont(CoreData::getInstance().getMenuFontBig());
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labelTeam.setFont(CoreData::getInstance().getMenuFontBig());
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//texts
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buttonDisconnect.setText(lang.get("Return"));
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buttonPlayNow.setText(lang.get("PlayNow"));
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controlItems.push_back(lang.get("Closed"));
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controlItems.push_back(lang.get("CpuEasy"));
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controlItems.push_back(lang.get("Cpu"));
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controlItems.push_back(lang.get("CpuUltra"));
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controlItems.push_back(lang.get("CpuMega"));
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controlItems.push_back(lang.get("Network"));
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controlItems.push_back(lang.get("Human"));
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for(int i=0; i<45; ++i){
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rMultiplier.push_back(floatToStr(rMultiplierOffset+0.1f*i));
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}
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if(config.getBool("EnableNetworkCpu","false") == true) {
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controlItems.push_back(lang.get("NetworkCpuEasy"));
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controlItems.push_back(lang.get("NetworkCpu"));
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controlItems.push_back(lang.get("NetworkCpuUltra"));
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controlItems.push_back(lang.get("NetworkCpuMega"));
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}
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for(int i = 1; i <= GameConstants::maxPlayers; ++i) {
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teamItems.push_back(intToStr(i));
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}
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for(int i = GameConstants::maxPlayers + 1; i <= GameConstants::maxPlayers + GameConstants::specialFactions; ++i) {
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teamItems.push_back(intToStr(i));
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}
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i));
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labelPlayerNames[i].setText("");
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listBoxTeams[i].setItems(teamItems);
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listBoxTeams[i].setSelectedItemIndex(i);
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listBoxControls[i].setItems(controlItems);
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listBoxRMultiplier[i].setItems(rMultiplier);
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listBoxRMultiplier[i].setSelectedItemIndex(5);
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labelNetStatus[i].setText("V");
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo);
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//loadMapInfo(Map::getMapPath(""), &mapInfo);
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//labelMapInfo.setText(mapInfo.desc);
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//init controllers
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listBoxControls[0].setSelectedItemIndex(ctHuman);
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chatManager.init(&console, -1,true);
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GraphicComponent::applyAllCustomProperties(containerName);
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//tileset listBox
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findDirs(config.getPathListForType(ptTilesets), tileSets);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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MenuStateConnectedGame::~MenuStateConnectedGame() {
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cleanupFactionTexture();
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}
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void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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ClientInterface* clientInterface= networkManager.getClientInterface();
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if(mainMessageBox.getEnabled()){
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int button= 1;
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if(mainMessageBox.mouseClick(x, y, button))
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{
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soundRenderer.playFx(coreData.getClickSoundA());
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if(button==1)
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{
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mainMessageBox.setEnabled(false);
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}
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}
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}
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else if(buttonDisconnect.mouseClick(x,y)){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundA());
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if(clientInterface->getSocket() != NULL)
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{
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if(clientInterface->isConnected() == true)
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{
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string sQuitText = "chose to leave the game!";
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clientInterface->sendTextMessage(sQuitText,-1);
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sleep(1);
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}
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clientInterface->close();
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}
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clientInterface->reset();
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networkManager.end();
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currentFactionName="";
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currentMap="";
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returnToJoinMenu();
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return;
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}
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if (!initialSettingsReceivedFromServer) return;
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// Only allow changes after we get game settings from the server
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//if( clientInterface->isConnected() == true &&
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// clientInterface->getGameSettingsReceived() == true) {
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if( clientInterface->isConnected() == true) {
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if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundC());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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else
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{
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int myCurrentIndex=-1;
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for(int i=0; i<GameConstants::maxPlayers; ++i)
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{// find my current index by looking at editable listBoxes
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if(listBoxFactions[i].getEditable()){
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myCurrentIndex=i;
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}
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}
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if (myCurrentIndex!=-1)
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for(int i=0; i<GameConstants::maxPlayers; ++i)
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{
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if(listBoxFactions[i].getEditable()) {
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if(listBoxFactions[i].mouseClick(x, y)) {
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soundRenderer.playFx(coreData.getClickSoundA());
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ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
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if(clientInterface->isConnected()) {
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||
clientInterface->setGameSettingsReceived(false);
|
||
clientInterface->sendSwitchSetupRequest(listBoxFactions[i].getSelectedItem(),i,-1,listBoxTeams[i].getSelectedItemIndex(),getHumanPlayerName(),switchSetupRequestFlagType);
|
||
switchSetupRequestFlagType=ssrft_None;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if(listBoxTeams[i].getEditable()) {
|
||
if(listBoxTeams[i].mouseClick(x, y)) {
|
||
soundRenderer.playFx(coreData.getClickSoundA());
|
||
if(clientInterface->isConnected()) {
|
||
clientInterface->setGameSettingsReceived(false);
|
||
clientInterface->sendSwitchSetupRequest(listBoxFactions[i].getSelectedItem(),i,-1,listBoxTeams[i].getSelectedItemIndex(),getHumanPlayerName(),switchSetupRequestFlagType);
|
||
switchSetupRequestFlagType=ssrft_None;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) &&
|
||
(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
|
||
if(grabSlotButton[i].mouseClick(x, y) ) {
|
||
soundRenderer.playFx(coreData.getClickSoundA());
|
||
clientInterface->setGameSettingsReceived(false);
|
||
settingsReceivedFromServer=false;
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] sending a switchSlot request from %d to %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getGameSettings()->getThisFactionIndex(),i);
|
||
clientInterface->sendSwitchSetupRequest(listBoxFactions[myCurrentIndex].getSelectedItem(),myCurrentIndex,i,listBoxTeams[myCurrentIndex].getSelectedItemIndex(),labelPlayerNames[myCurrentIndex].getText(),switchSetupRequestFlagType);
|
||
labelPlayerNames[myCurrentIndex].setText("");
|
||
labelPlayerNames[i].setText("");
|
||
switchSetupRequestFlagType=ssrft_None;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if(labelPlayerNames[i].mouseClick(x, y) && ( activeInputLabel != &labelPlayerNames[i] )){
|
||
if(i == clientInterface->getPlayerIndex()) {
|
||
setActiveInputLabel(&labelPlayerNames[i]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
void MenuStateConnectedGame::returnToJoinMenu() {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(returnMenuInfo == jmSimple) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
mainMenu->setState(new MenuStateJoinGame(program, mainMenu));
|
||
}
|
||
else {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
mainMenu->setState(new MenuStateMasterserver(program, mainMenu));
|
||
}
|
||
}
|
||
|
||
void MenuStateConnectedGame::mouseMove(int x, int y, const MouseState *ms){
|
||
|
||
if (mainMessageBox.getEnabled()) {
|
||
mainMessageBox.mouseMove(x, y);
|
||
}
|
||
|
||
buttonDisconnect.mouseMove(x, y);
|
||
buttonPlayNow.mouseMove(x, y);
|
||
|
||
bool editingPlayerName = false;
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxControls[i].mouseMove(x, y);
|
||
listBoxFactions[i].mouseMove(x, y);
|
||
listBoxTeams[i].mouseMove(x, y);
|
||
grabSlotButton[i].mouseMove(x, y);
|
||
|
||
if(labelPlayerNames[i].mouseMove(x, y) == true) {
|
||
editingPlayerName = true;
|
||
}
|
||
|
||
}
|
||
if(editingPlayerName == false) {
|
||
setActiveInputLabel(NULL);
|
||
}
|
||
|
||
listBoxMap.mouseMove(x, y);
|
||
listBoxFogOfWar.mouseMove(x, y);
|
||
listBoxAllowObservers.mouseMove(x, y);
|
||
listBoxTileset.mouseMove(x, y);
|
||
listBoxTechTree.mouseMove(x, y);
|
||
}
|
||
|
||
void MenuStateConnectedGame::render() {
|
||
try {
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
Renderer &renderer= Renderer::getInstance();
|
||
if(mainMessageBox.getEnabled()){
|
||
renderer.renderMessageBox(&mainMessageBox);
|
||
}
|
||
|
||
if (!initialSettingsReceivedFromServer) return;
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(factionTexture != NULL) {
|
||
//renderer.renderTextureQuad(60+575+80,365,200,225,factionTexture,1);
|
||
renderer.renderTextureQuad(800,600,200,150,factionTexture,1);
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
renderer.renderButton(&buttonDisconnect);
|
||
//renderer.renderButton(&buttonPlayNow);
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
// Get a reference to the player texture cache
|
||
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
|
||
|
||
// START - this code ensure player title and player names don't overlap
|
||
int offsetPosition=0;
|
||
for(int i=0; i < GameConstants::maxPlayers; ++i) {
|
||
//labelPlayers[i].registerGraphicComponent(containerName,"labelPlayers" + intToStr(i));
|
||
//labelPlayers[i].init(xoffset+50, setupPos-30-i*rowHeight);
|
||
|
||
const Metrics &metrics= Metrics::getInstance();
|
||
const FontMetrics *fontMetrics= CoreData::getInstance().getMenuFontNormal()->getMetrics();
|
||
if(fontMetrics == NULL) {
|
||
throw runtime_error("fontMetrics == NULL");
|
||
}
|
||
int curWidth = (metrics.toVirtualX(fontMetrics->getTextWidth(labelPlayers[i].getText())));
|
||
|
||
if(labelPlayers[i].getX() + curWidth >= labelPlayerNames[i].getX()) {
|
||
int newOffsetPosition = labelPlayers[i].getX() + curWidth + 2;
|
||
if(offsetPosition < newOffsetPosition) {
|
||
offsetPosition = newOffsetPosition;
|
||
}
|
||
}
|
||
}
|
||
// END
|
||
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
if(crcPlayerTextureCache[i] != NULL) {
|
||
// Render the player # label the player's color
|
||
Vec3f playerColor = crcPlayerTextureCache[i]->getPixmap()->getPixel3f(0, 0);
|
||
renderer.renderLabel(&labelPlayers[i],&playerColor);
|
||
|
||
// Blend the color with white so make it more readable
|
||
//Vec4f newColor(1.f, 1.f, 1.f, 0.57f);
|
||
//renderer.renderLabel(&labelPlayers[i],&newColor);
|
||
|
||
//int quadWidth = labelPlayerNames[i].getX() - labelPlayers[i].getX() - 5;
|
||
//renderer.renderTextureQuad(labelPlayers[i].getX(), labelPlayers[i].getY(), quadWidth, labelPlayers[i].getH(), crcPlayerTextureCache[i],1.0f,&playerColor);
|
||
}
|
||
else {
|
||
renderer.renderLabel(&labelPlayers[i]);
|
||
}
|
||
|
||
if(offsetPosition > 0) {
|
||
labelPlayerNames[i].setX(offsetPosition);
|
||
}
|
||
|
||
renderer.renderListBox(&listBoxControls[i]);
|
||
if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
|
||
renderer.renderListBox(&listBoxRMultiplier[i]);
|
||
renderer.renderListBox(&listBoxFactions[i]);
|
||
renderer.renderListBox(&listBoxTeams[i]);
|
||
//renderer.renderLabel(&labelNetStatus[i]);
|
||
|
||
if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) &&
|
||
(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
|
||
renderer.renderButton(&grabSlotButton[i]);
|
||
}
|
||
else if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) ||
|
||
(listBoxControls[i].getSelectedItemIndex()==ctHuman)){
|
||
renderer.renderLabel(&labelNetStatus[i]);
|
||
}
|
||
|
||
if((listBoxControls[i].getSelectedItemIndex()==ctNetwork) ||
|
||
(listBoxControls[i].getSelectedItemIndex()==ctHuman)){
|
||
if(labelNetStatus[i].getText() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
|
||
renderer.renderLabel(&labelPlayerNames[i]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
renderer.renderLabel(&labelStatus);
|
||
renderer.renderLabel(&labelInfo);
|
||
renderer.renderLabel(&labelMap);
|
||
renderer.renderLabel(&labelFogOfWar);
|
||
renderer.renderLabel(&labelAllowObservers);
|
||
renderer.renderLabel(&labelTileset);
|
||
renderer.renderLabel(&labelTechTree);
|
||
renderer.renderLabel(&labelControl);
|
||
//renderer.renderLabel(&labelRMultiplier);
|
||
renderer.renderLabel(&labelFaction);
|
||
renderer.renderLabel(&labelTeam);
|
||
renderer.renderLabel(&labelMapInfo);
|
||
|
||
renderer.renderListBox(&listBoxMap);
|
||
renderer.renderListBox(&listBoxFogOfWar);
|
||
renderer.renderListBox(&listBoxAllowObservers);
|
||
renderer.renderListBox(&listBoxTileset);
|
||
renderer.renderListBox(&listBoxTechTree);
|
||
|
||
renderer.renderLabel(&labelEnableObserverMode);
|
||
renderer.renderLabel(&labelPathFinderType);
|
||
|
||
renderer.renderListBox(&listBoxEnableObserverMode);
|
||
renderer.renderListBox(&listBoxPathFinderType);
|
||
|
||
renderer.renderListBox(&listBoxEnableServerControlledAI);
|
||
renderer.renderLabel(&labelEnableServerControlledAI);
|
||
renderer.renderLabel(&labelNetworkFramePeriod);
|
||
renderer.renderListBox(&listBoxNetworkFramePeriod);
|
||
renderer.renderLabel(&labelNetworkPauseGameForLaggedClients);
|
||
renderer.renderListBox(&listBoxNetworkPauseGameForLaggedClients);
|
||
|
||
if(program != NULL) program->renderProgramMsgBox();
|
||
|
||
|
||
if(enableMapPreview && (mapPreview.hasFileLoaded() == true)) {
|
||
|
||
int mouseX = mainMenu->getMouseX();
|
||
int mouseY = mainMenu->getMouseY();
|
||
int mouse2dAnim = mainMenu->getMouse2dAnim();
|
||
|
||
renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
|
||
bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 1);
|
||
renderer.renderMapPreview(&mapPreview, renderAll, 10, 350);
|
||
}
|
||
renderer.renderChatManager(&chatManager);
|
||
renderer.renderConsole(&console,showFullConsole,true);
|
||
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
|
||
throw runtime_error(szBuf);
|
||
}
|
||
}
|
||
|
||
void MenuStateConnectedGame::update() {
|
||
Chrono chrono;
|
||
chrono.start();
|
||
|
||
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
if(clientInterface != NULL && clientInterface->isConnected()) {
|
||
if(difftime(time(NULL),lastNetworkSendPing) >= GameConstants::networkPingInterval) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to sendPingMessage...\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
lastNetworkSendPing = time(NULL);
|
||
clientInterface->sendPingMessage(GameConstants::networkPingInterval, time(NULL));
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] pingCount = %d, clientInterface->getLastPingLag() = %f, GameConstants::networkPingInterval = %d\n",__FILE__,__FUNCTION__,__LINE__,pingCount, clientInterface->getLastPingLag(),GameConstants::networkPingInterval);
|
||
|
||
// Starting checking timeout after sending at least 3 pings to server
|
||
if(clientInterface != NULL && clientInterface->isConnected() &&
|
||
pingCount >= 3 && clientInterface->getLastPingLag() >= (GameConstants::networkPingInterval * 3)) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
string playerNameStr = getHumanPlayerName();
|
||
clientInterface->sendTextMessage("connection timed out communicating with server.",-1);
|
||
clientInterface->close();
|
||
}
|
||
|
||
pingCount++;
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
//update status label
|
||
if(clientInterface != NULL && clientInterface->isConnected()) {
|
||
buttonDisconnect.setText(lang.get("Disconnect"));
|
||
|
||
if(clientInterface->getAllowDownloadDataSynch() == false) {
|
||
string label = lang.get("ConnectedToServer");
|
||
|
||
if(!clientInterface->getServerName().empty()) {
|
||
label = label + " " + clientInterface->getServerName();
|
||
}
|
||
|
||
label = label + ", " + clientInterface->getVersionString();
|
||
|
||
if(clientInterface->getAllowGameDataSynchCheck() == true &&
|
||
clientInterface->getNetworkGameDataSynchCheckOk() == false) {
|
||
label = label + " -synch mismatch for:";
|
||
|
||
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false) {
|
||
label = label + " map";
|
||
|
||
if(updateDataSynchDetailText == true &&
|
||
clientInterface->getReceivedDataSynchCheck() &&
|
||
lastMapDataSynchError != "map CRC mismatch, " + listBoxMap.getSelectedItem()) {
|
||
lastMapDataSynchError = "map CRC mismatch, " + listBoxMap.getSelectedItem();
|
||
clientInterface->sendTextMessage(lastMapDataSynchError,-1,true);
|
||
}
|
||
}
|
||
|
||
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false) {
|
||
label = label + " tile";
|
||
if(updateDataSynchDetailText == true &&
|
||
clientInterface->getReceivedDataSynchCheck() &&
|
||
lastTileDataSynchError != "tile CRC mismatch, " + listBoxTileset.getSelectedItem()) {
|
||
lastTileDataSynchError = "tile CRC mismatch, " + listBoxTileset.getSelectedItem();
|
||
clientInterface->sendTextMessage(lastTileDataSynchError,-1,true);
|
||
}
|
||
}
|
||
|
||
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false) {
|
||
label = label + " techtree";
|
||
|
||
if(updateDataSynchDetailText == true &&
|
||
clientInterface->getReceivedDataSynchCheck()) {
|
||
|
||
string report = clientInterface->getNetworkGameDataSynchCheckTechMismatchReport();
|
||
if(lastTechtreeDataSynchError != "techtree CRC mismatch" + report) {
|
||
lastTechtreeDataSynchError = "techtree CRC mismatch" + report;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] report: %s\n",__FILE__,__FUNCTION__,__LINE__,report.c_str());
|
||
|
||
clientInterface->sendTextMessage("techtree CRC mismatch",-1,true);
|
||
vector<string> reportLineTokens;
|
||
Tokenize(report,reportLineTokens,"\n");
|
||
for(int reportLine = 0; reportLine < reportLineTokens.size(); ++reportLine) {
|
||
clientInterface->sendTextMessage(reportLineTokens[reportLine],-1,true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(clientInterface->getReceivedDataSynchCheck() == true) {
|
||
updateDataSynchDetailText = false;
|
||
}
|
||
|
||
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
|
||
//{
|
||
// label = label + " FogOfWar == false";
|
||
//}
|
||
}
|
||
else if(clientInterface->getAllowGameDataSynchCheck() == true) {
|
||
label += " - data synch is ok";
|
||
}
|
||
|
||
//std::string networkFrameString = lang.get("NetworkFramePeriod") + " " + intToStr(clientInterface->getGameSettings()->getNetworkFramePeriod());
|
||
//float pingTime = clientInterface->getThreadedPingMS(clientInterface->getServerIpAddress().c_str());
|
||
//char szBuf[1024]="";
|
||
//sprintf(szBuf,"%s, ping = %.2fms, %s",label.c_str(),pingTime,networkFrameString.c_str());
|
||
//sprintf(szBuf,"%s, %s",label.c_str(),networkFrameString.c_str());
|
||
|
||
|
||
//labelStatus.setText(szBuf);
|
||
labelStatus.setText(label);
|
||
}
|
||
else {
|
||
string label = lang.get("ConnectedToServer");
|
||
|
||
if(!clientInterface->getServerName().empty()) {
|
||
label = label + " " + clientInterface->getServerName();
|
||
}
|
||
|
||
if(clientInterface->getAllowGameDataSynchCheck() == true &&
|
||
clientInterface->getNetworkGameDataSynchCheckOk() == false) {
|
||
label = label + " -waiting to synch:";
|
||
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false) {
|
||
label = label + " map";
|
||
}
|
||
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false) {
|
||
label = label + " tile";
|
||
}
|
||
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false) {
|
||
label = label + " techtree";
|
||
}
|
||
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
|
||
//{
|
||
// label = label + " FogOfWar == false";
|
||
//}
|
||
}
|
||
else if(clientInterface->getAllowGameDataSynchCheck() == true)
|
||
{
|
||
label += " - data synch is ok";
|
||
}
|
||
|
||
//std::string networkFrameString = lang.get("NetworkFramePeriod") + " " + intToStr(clientInterface->getGameSettings()->getNetworkFramePeriod());
|
||
//float pingTime = clientInterface->getThreadedPingMS(clientInterface->getServerIpAddress().c_str());
|
||
//char szBuf[1024]="";
|
||
//sprintf(szBuf,"%s, ping = %.2fms, %s",label.c_str(),pingTime,networkFrameString.c_str());
|
||
//sprintf(szBuf,"%s, %s",label.c_str(),networkFrameString.c_str());
|
||
|
||
//labelStatus.setText(szBuf);
|
||
labelStatus.setText(label);
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
}
|
||
else {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(clientInterface != NULL && clientInterface->isConnected() == true) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
clientInterface->close();
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
returnToJoinMenu();
|
||
return;
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
//process network messages
|
||
if(clientInterface != NULL && clientInterface->isConnected()) {
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
try {
|
||
bool mustSwitchPlayerName = false;
|
||
if(clientInterface->getGameSettingsReceived()) {
|
||
updateDataSynchDetailText = true;
|
||
bool errorOnMissingData = (clientInterface->getAllowGameDataSynchCheck() == false);
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
vector<string> maps,tilesets,techtree;
|
||
const GameSettings *gameSettings = clientInterface->getGameSettings();
|
||
|
||
if(gameSettings == NULL) {
|
||
throw runtime_error("gameSettings == NULL");
|
||
}
|
||
// tileset
|
||
if(std::find(this->tileSets.begin(),this->tileSets.end(),gameSettings->getTileset()) != this->tileSets.end()) {
|
||
lastMissingTileSet = "";
|
||
|
||
tilesets.push_back(formatString(gameSettings->getTileset()));
|
||
}
|
||
else {
|
||
tilesets.push_back("***missing***");
|
||
|
||
NetworkManager &networkManager= NetworkManager::getInstance();
|
||
ClientInterface* clientInterface= networkManager.getClientInterface();
|
||
const GameSettings *gameSettings = clientInterface->getGameSettings();
|
||
|
||
if(lastMissingTileSet != gameSettings->getTileset()) {
|
||
lastMissingTileSet = gameSettings->getTileset();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
char szMsg[1024]="";
|
||
sprintf(szMsg,"Player: %s is missing the tileset: %s",getHumanPlayerName().c_str(),gameSettings->getTileset().c_str());
|
||
clientInterface->sendTextMessage(szMsg,-1, true);
|
||
}
|
||
}
|
||
listBoxTileset.setItems(tilesets);
|
||
|
||
// techtree
|
||
techtree.push_back(formatString(gameSettings->getTech()));
|
||
listBoxTechTree.setItems(techtree);
|
||
|
||
// factions
|
||
bool hasFactions = true;
|
||
if(currentFactionName != gameSettings->getTech())
|
||
{
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,hasFactions,currentFactionName.c_str());
|
||
currentFactionName = gameSettings->getTech();
|
||
hasFactions = loadFactions(gameSettings,false);
|
||
}
|
||
else {
|
||
// do this to process special faction types liek observers
|
||
loadFactions(gameSettings,false);
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,hasFactions,currentFactionName.c_str());
|
||
|
||
// map
|
||
if(currentMap != gameSettings->getMap()) {// load the setup again
|
||
currentMap = gameSettings->getMap();
|
||
}
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
bool mapLoaded = loadMapInfo(Map::getMapPath(currentMap,"",false), &mapInfo, true);
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
if(mapLoaded == true) {
|
||
maps.push_back(formatString(gameSettings->getMap()));
|
||
}
|
||
else {
|
||
maps.push_back("***missing***");
|
||
}
|
||
listBoxMap.setItems(maps);
|
||
labelMapInfo.setText(mapInfo.desc);
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
// FogOfWar
|
||
if(gameSettings->getFogOfWar()){
|
||
listBoxFogOfWar.setSelectedItemIndex(0);
|
||
}
|
||
else
|
||
{
|
||
listBoxFogOfWar.setSelectedItemIndex(1);
|
||
}
|
||
|
||
// Allow Observers
|
||
if(gameSettings->getAllowObservers()) {
|
||
listBoxAllowObservers.setSelectedItemIndex(1);
|
||
}
|
||
else
|
||
{
|
||
listBoxAllowObservers.setSelectedItemIndex(0);
|
||
}
|
||
|
||
if(gameSettings->getEnableObserverModeAtEndGame()) {
|
||
listBoxEnableObserverMode.setSelectedItemIndex(0);
|
||
}
|
||
else {
|
||
listBoxEnableObserverMode.setSelectedItemIndex(1);
|
||
}
|
||
if(gameSettings->getEnableServerControlledAI()) {
|
||
listBoxEnableServerControlledAI.setSelectedItemIndex(0);
|
||
}
|
||
else {
|
||
listBoxEnableServerControlledAI.setSelectedItemIndex(1);
|
||
}
|
||
if(gameSettings->getNetworkPauseGameForLaggedClients()) {
|
||
listBoxNetworkPauseGameForLaggedClients.setSelectedItemIndex(1);
|
||
}
|
||
else {
|
||
listBoxNetworkPauseGameForLaggedClients.setSelectedItemIndex(0);
|
||
}
|
||
if(gameSettings->getPathFinderType() == pfBasic) {
|
||
listBoxPathFinderType.setSelectedItemIndex(0);
|
||
}
|
||
else {
|
||
listBoxPathFinderType.setSelectedItemIndex(1);
|
||
}
|
||
|
||
listBoxNetworkFramePeriod.setSelectedItem(intToStr(gameSettings->getNetworkFramePeriod()),false);
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
// Control
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxControls[i].setSelectedItemIndex(ctClosed);
|
||
listBoxFactions[i].setEditable(false);
|
||
listBoxTeams[i].setEditable(false);
|
||
}
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(hasFactions == true) {
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] errorOnMissingData = %d\n",__FILE__,__FUNCTION__,__LINE__,errorOnMissingData);
|
||
|
||
for(int i=0; i<gameSettings->getFactionCount(); ++i){
|
||
int slot=gameSettings->getStartLocationIndex(i);
|
||
listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i),errorOnMissingData);
|
||
listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplier(i)-rMultiplierOffset)*10);
|
||
listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData);
|
||
//listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData);
|
||
listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false);
|
||
|
||
if(gameSettings->getFactionControl(i) == ctNetwork ){
|
||
labelNetStatus[slot].setText(gameSettings->getNetworkPlayerName(i));
|
||
if(gameSettings->getThisFactionIndex() != i &&
|
||
gameSettings->getNetworkPlayerName(i) != "" &&
|
||
gameSettings->getNetworkPlayerName(i) != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
|
||
labelPlayerNames[slot].setText(gameSettings->getNetworkPlayerName(i));
|
||
}
|
||
}
|
||
|
||
if(gameSettings->getFactionControl(i) == ctNetwork &&
|
||
gameSettings->getThisFactionIndex() == i){
|
||
// set my current slot to ctHuman
|
||
listBoxControls[slot].setSelectedItemIndex(ctHuman);
|
||
listBoxFactions[slot].setEditable(true);
|
||
listBoxTeams[slot].setEditable(true);
|
||
|
||
if(labelPlayerNames[slot].getText() == "" &&
|
||
gameSettings->getNetworkPlayerName(i) != "" &&
|
||
gameSettings->getNetworkPlayerName(i) != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) {
|
||
labelPlayerNames[slot].setText(gameSettings->getNetworkPlayerName(i));
|
||
}
|
||
}
|
||
|
||
settingsReceivedFromServer=true;
|
||
initialSettingsReceivedFromServer=true;
|
||
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
|
||
mustSwitchPlayerName = true;
|
||
}
|
||
}
|
||
|
||
if(enableFactionTexturePreview == true) {
|
||
if( clientInterface != NULL && clientInterface->isConnected() &&
|
||
gameSettings != NULL) {
|
||
|
||
if( currentTechName_factionPreview != gameSettings->getTech() ||
|
||
currentFactionName_factionPreview != gameSettings->getFactionTypeName(gameSettings->getThisFactionIndex())) {
|
||
|
||
currentTechName_factionPreview=gameSettings->getTech();
|
||
currentFactionName_factionPreview=gameSettings->getFactionTypeName(gameSettings->getThisFactionIndex());
|
||
|
||
string factionLogo = Game::findFactionLogoFile(gameSettings, NULL,"preview_screen.*");
|
||
if(factionLogo == "") {
|
||
factionLogo = Game::findFactionLogoFile(gameSettings, NULL);
|
||
}
|
||
if(currentFactionLogo != factionLogo) {
|
||
currentFactionLogo = factionLogo;
|
||
loadFactionTexture(currentFactionLogo);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
}
|
||
|
||
//update lobby
|
||
clientInterface= NetworkManager::getInstance().getClientInterface();
|
||
if(clientInterface != NULL && clientInterface->isConnected()) {
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] clientInterface = %p\n",__FILE__,__FUNCTION__,__LINE__,clientInterface);
|
||
clientInterface->updateLobby();
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
clientInterface= NetworkManager::getInstance().getClientInterface();
|
||
if(clientInterface != NULL && clientInterface->isConnected()) {
|
||
if( initialSettingsReceivedFromServer == true &&
|
||
clientInterface->getIntroDone() == true &&
|
||
(switchSetupRequestFlagType & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getHumanPlayerName() = [%s], clientInterface->getGameSettings()->getThisFactionIndex() = %d\n",__FILE__,__FUNCTION__,__LINE__,getHumanPlayerName().c_str(),clientInterface->getGameSettings()->getThisFactionIndex());
|
||
//needToSetChangedGameSettings = false;
|
||
//lastSetChangedGameSettings = time(NULL);
|
||
clientInterface->sendSwitchSetupRequest("",clientInterface->getPlayerIndex(),-1,-1,getHumanPlayerName(),switchSetupRequestFlagType);
|
||
|
||
switchSetupRequestFlagType=ssrft_None;
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
//call the chat manager
|
||
chatManager.updateNetwork();
|
||
|
||
//console732
|
||
|
||
console.update();
|
||
|
||
//intro
|
||
if(clientInterface->getIntroDone()) {
|
||
labelInfo.setText(lang.get("WaitingHost"));
|
||
//servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
|
||
}
|
||
|
||
//launch
|
||
if(clientInterface->getLaunchGame()) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
//servers.save(serversSavedFile);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
assert(clientInterface != NULL);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
program->setState(new Game(program, clientInterface->getGameSettings()));
|
||
return;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
}
|
||
}
|
||
catch(const runtime_error &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"Error [%s]",ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] %s\n",__FILE__,__FUNCTION__,__LINE__,szBuf);
|
||
//throw runtime_error(szBuf);
|
||
showMessageBox( szBuf, "Error", false);
|
||
}
|
||
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||
if(chrono.getMillis() > 0) chrono.start();
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
//if(clientInterface != NULL && clientInterface->getLaunchGame()) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - D\n",__FILE__,__FUNCTION__);
|
||
}
|
||
|
||
bool MenuStateConnectedGame::loadFactions(const GameSettings *gameSettings, bool errorOnNoFactions){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
bool foundFactions = false;
|
||
vector<string> results;
|
||
Config &config = Config::getInstance();
|
||
|
||
vector<string> techPaths = config.getPathListForType(ptTechs);
|
||
for(int idx = 0; idx < techPaths.size(); idx++) {
|
||
string &techPath = techPaths[idx];
|
||
|
||
findAll(techPath + "/" + gameSettings->getTech() + "/factions/*.", results, false, false);
|
||
if(results.size() > 0) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if(results.size() == 0) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
NetworkManager &networkManager= NetworkManager::getInstance();
|
||
ClientInterface* clientInterface= networkManager.getClientInterface();
|
||
if(clientInterface->getAllowGameDataSynchCheck() == false) {
|
||
if(errorOnNoFactions == true) {
|
||
throw runtime_error("(2)There are no factions for the tech tree [" + gameSettings->getTech() + "]");
|
||
}
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] (2)There are no factions for the tech tree [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings->getTech().c_str());
|
||
}
|
||
results.push_back("***missing***");
|
||
factionFiles = results;
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxFactions[i].setItems(results);
|
||
}
|
||
|
||
if(lastMissingTechtree != gameSettings->getTech()) {
|
||
lastMissingTechtree = gameSettings->getTech();
|
||
|
||
char szMsg[1024]="";
|
||
sprintf(szMsg,"Player: %s is missing the techtree: %s",getHumanPlayerName().c_str(),gameSettings->getTech().c_str());
|
||
clientInterface->sendTextMessage(szMsg,-1, true);
|
||
}
|
||
|
||
foundFactions = false;
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
else {
|
||
lastMissingTechtree = "";
|
||
// Add special Observer Faction
|
||
//Lang &lang= Lang::getInstance();
|
||
if(gameSettings->getAllowObservers() == true) {
|
||
results.push_back(formatString(GameConstants::OBSERVER_SLOTNAME));
|
||
}
|
||
results.push_back(formatString(GameConstants::RANDOMFACTION_SLOTNAME));
|
||
|
||
factionFiles= results;
|
||
for(int i= 0; i<results.size(); ++i){
|
||
results[i]= formatString(results[i]);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",gameSettings->getTech().c_str(),results[i].c_str());
|
||
}
|
||
for(int i=0; i<GameConstants::maxPlayers; ++i){
|
||
listBoxFactions[i].setItems(results);
|
||
}
|
||
|
||
foundFactions = (results.size() > 0);
|
||
}
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
return foundFactions;
|
||
}
|
||
|
||
// ============ PRIVATE ===========================
|
||
|
||
bool MenuStateConnectedGame::hasNetworkGameSettings()
|
||
{
|
||
bool hasNetworkSlot = false;
|
||
|
||
try {
|
||
for(int i=0; i<mapInfo.players; ++i)
|
||
{
|
||
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
|
||
if(ct != ctClosed)
|
||
{
|
||
if(ct == ctNetwork)
|
||
{
|
||
hasNetworkSlot = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
catch(const std::exception &ex) {
|
||
char szBuf[1024]="";
|
||
sprintf(szBuf,"Error [%s]",ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] %s\n",__FILE__,__FUNCTION__,__LINE__,szBuf);
|
||
//throw runtime_error(szBuf);
|
||
showMessageBox( szBuf, "Error", false);
|
||
}
|
||
|
||
return hasNetworkSlot;
|
||
}
|
||
|
||
void MenuStateConnectedGame::keyDown(char key) {
|
||
if(activeInputLabel != NULL) {
|
||
string text = activeInputLabel->getText();
|
||
if(key == vkBack && text.length() > 0) {
|
||
size_t found = text.find_last_of("_");
|
||
if (found == string::npos) {
|
||
text.erase(text.end() - 1);
|
||
}
|
||
else {
|
||
if(text.size() > 1) {
|
||
text.erase(text.end() - 2);
|
||
}
|
||
}
|
||
|
||
activeInputLabel->setText(text);
|
||
|
||
switchSetupRequestFlagType |= ssrft_NetworkPlayerName;
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
else {
|
||
//send key to the chat manager
|
||
chatManager.keyDown(key);
|
||
if(chatManager.getEditEnabled() == false) {
|
||
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
|
||
|
||
if(key == configKeys.getCharKey("ShowFullConsole")) {
|
||
showFullConsole= true;
|
||
}
|
||
else if(key == configKeys.getCharKey("SaveGUILayout")) {
|
||
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
|
||
Lang &lang= Lang::getInstance();
|
||
console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void MenuStateConnectedGame::keyPress(char c) {
|
||
if(activeInputLabel != NULL) {
|
||
int maxTextSize= 16;
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
if(&labelPlayerNames[i] == activeInputLabel) {
|
||
if((c>='0' && c<='9') || (c>='a' && c<='z') || (c>='A' && c<='Z') ||
|
||
(c=='-') || (c=='(') || (c==')')) {
|
||
if(activeInputLabel->getText().size() < maxTextSize) {
|
||
string text= activeInputLabel->getText();
|
||
text.insert(text.end() -1, c);
|
||
activeInputLabel->setText(text);
|
||
|
||
switchSetupRequestFlagType |= ssrft_NetworkPlayerName;
|
||
needToSetChangedGameSettings = true;
|
||
lastSetChangedGameSettings = time(NULL);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
chatManager.keyPress(c);
|
||
}
|
||
}
|
||
|
||
void MenuStateConnectedGame::keyUp(char key) {
|
||
if(activeInputLabel==NULL) {
|
||
chatManager.keyUp(key);
|
||
|
||
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
|
||
|
||
if(chatManager.getEditEnabled()){
|
||
//send key to the chat manager
|
||
chatManager.keyUp(key);
|
||
}
|
||
else if(key== configKeys.getCharKey("ShowFullConsole")) {
|
||
showFullConsole= false;
|
||
}
|
||
}
|
||
}
|
||
|
||
void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) {
|
||
|
||
|
||
if(newLable != NULL) {
|
||
string text= newLable->getText();
|
||
size_t found = text.find_last_of("_");
|
||
if (found == string::npos) {
|
||
text += "_";
|
||
}
|
||
newLable->setText(text);
|
||
}
|
||
if(activeInputLabel != NULL && activeInputLabel->getText().empty() == false) {
|
||
string text= activeInputLabel->getText();
|
||
size_t found = text.find_last_of("_");
|
||
if (found != string::npos) {
|
||
text = text.substr(0,found);
|
||
}
|
||
activeInputLabel->setText(text);
|
||
}
|
||
activeInputLabel = newLable;
|
||
|
||
}
|
||
|
||
string MenuStateConnectedGame::getHumanPlayerName() {
|
||
string result = defaultPlayerName;
|
||
|
||
|
||
NetworkManager &networkManager= NetworkManager::getInstance();
|
||
ClientInterface* clientInterface= networkManager.getClientInterface();
|
||
for(int j=0; j<GameConstants::maxPlayers; ++j) {
|
||
if( clientInterface != NULL &&
|
||
j == clientInterface->getPlayerIndex() &&
|
||
labelPlayerNames[j].getText() != "") {
|
||
result = labelPlayerNames[j].getText();
|
||
|
||
if(activeInputLabel != NULL) {
|
||
size_t found = result.find_last_of("_");
|
||
if (found != string::npos) {
|
||
result = result.substr(0,found);
|
||
}
|
||
}
|
||
|
||
break;
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
void MenuStateConnectedGame::loadFactionTexture(string filepath) {
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
cleanupFactionTexture();
|
||
|
||
if(enableFactionTexturePreview == true) {
|
||
if(filepath == "") {
|
||
factionTexture=NULL;
|
||
}
|
||
else {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] filepath = [%s]\n",__FILE__,__FUNCTION__,__LINE__,filepath.c_str());
|
||
|
||
factionTexture = GraphicsInterface::getInstance().getFactory()->newTexture2D();
|
||
//loadingTexture = renderer.newTexture2D(rsGlobal);
|
||
factionTexture->setMipmap(true);
|
||
//loadingTexture->getPixmap()->load(filepath);
|
||
factionTexture->load(filepath);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
Renderer &renderer= Renderer::getInstance();
|
||
renderer.initTexture(rsGlobal,factionTexture);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
}
|
||
}
|
||
|
||
void MenuStateConnectedGame::cleanupFactionTexture() {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
if(factionTexture!=NULL) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
factionTexture->end();
|
||
delete factionTexture;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
//delete loadingTexture;
|
||
factionTexture=NULL;
|
||
}
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
bool MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview) {
|
||
|
||
struct MapFileHeader{
|
||
int32 version;
|
||
int32 maxPlayers;
|
||
int32 width;
|
||
int32 height;
|
||
int32 altFactor;
|
||
int32 waterLevel;
|
||
int8 title[128];
|
||
};
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
bool mapLoaded = false;
|
||
try {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] map [%s]\n",__FILE__,__FUNCTION__,__LINE__,file.c_str());
|
||
|
||
if(file != "") {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
lastMissingMap = file;
|
||
|
||
FILE *f= fopen(file.c_str(), "rb");
|
||
if(f==NULL) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
throw runtime_error("[2]Can't open file");
|
||
}
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
MapFileHeader header;
|
||
size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f);
|
||
|
||
mapInfo->size.x= header.width;
|
||
mapInfo->size.y= header.height;
|
||
mapInfo->players= header.maxPlayers;
|
||
|
||
mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n";
|
||
mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y);
|
||
|
||
fclose(f);
|
||
|
||
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
|
||
labelPlayers[i].setVisible(i+1 <= mapInfo->players);
|
||
labelPlayerNames[i].setVisible(i+1 <= mapInfo->players);
|
||
listBoxControls[i].setVisible(i+1 <= mapInfo->players);
|
||
listBoxFactions[i].setVisible(i+1 <= mapInfo->players);
|
||
listBoxTeams[i].setVisible(i+1 <= mapInfo->players);
|
||
labelNetStatus[i].setVisible(i+1 <= mapInfo->players);
|
||
}
|
||
|
||
// Not painting properly so this is on hold
|
||
if(loadMapPreview == true) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
mapPreview.loadFromFile(file.c_str());
|
||
}
|
||
|
||
mapLoaded = true;
|
||
}
|
||
else {
|
||
mapInfo->desc = "***missing***";
|
||
|
||
NetworkManager &networkManager= NetworkManager::getInstance();
|
||
ClientInterface* clientInterface= networkManager.getClientInterface();
|
||
const GameSettings *gameSettings = clientInterface->getGameSettings();
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] map [%s] lastMissingMap [%s] gameSettings->getMap() [%s]\n",__FILE__,__FUNCTION__,__LINE__,file.c_str(),lastMissingMap.c_str(),gameSettings->getMap().c_str());
|
||
if(lastMissingMap != gameSettings->getMap()) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
lastMissingMap = gameSettings->getMap();
|
||
|
||
char szMsg[1024]="";
|
||
sprintf(szMsg,"Player: %s is missing the map: %s",getHumanPlayerName().c_str(),gameSettings->getMap().c_str());
|
||
clientInterface->sendTextMessage(szMsg,-1, true);
|
||
}
|
||
}
|
||
}
|
||
catch(exception &e){
|
||
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
|
||
|
||
//throw runtime_error("Error loading map file: "+file+'\n'+e.what());
|
||
showMessageBox( "Error loading map file: "+file+'\n'+e.what(), "Error", false);
|
||
}
|
||
|
||
return mapLoaded;
|
||
}
|
||
|
||
void MenuStateConnectedGame::showMessageBox(const string &text, const string &header, bool toggle){
|
||
if(!toggle){
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
|
||
if(!mainMessageBox.getEnabled()){
|
||
mainMessageBox.setText(text);
|
||
mainMessageBox.setHeader(header);
|
||
mainMessageBox.setEnabled(true);
|
||
}
|
||
else{
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
}
|
||
|
||
}}//end namespace
|