mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 11:42:31 +01:00
Goals: * have two separate 'docs' directories (source code + game data) whose contents can be safely combined for distribution (no duplicate file names, meningful file names) * somewhat standard file names * minimum redundant data * user-friendly README-file to display in installer How things were moved around etc.: Delete docs/copyright.txt (previous version) Move and rename data/glest_game/docs/LICENSE to docs/copyright.txt Move and rename data/glest_game/docs/README to docs/README.txt Move and rename data/glest_game/docs/CHANGELOG to docs/CHANGELOG.txt Rename data/glest_game/docs/{AUTHORS,AUTHORS.data.txt} Rename data/glest_game/docs/{data_license_readme.txt,README.data-license.txt} Rename data/glest_game/docs/{data_license.txt,cc-by-sa-3.0-unported.txt} Symlink data/glest_game/docs/CHANGELOG.txt to docs/CHANGELOG.txt Symlink data/glest_game/docs/README.txt to docs/README.txt Rename docs/{copyright.txt,COPYRIGHT.source_code.txt} Rename docs/{code_license.txt,gnu_gpl_3.0.txt} Rename docs/{readme_windows.txt,README.compiling-windows.txt} Rename docs/{readme_linux.txt,README.compiling-linux.txt} Create docs/AUTHORS.source_code.txt Create data/glest_game/docs/COPYRIGHT.data.txt build-mg-win32.sh: Use all CPU available cores when building.
64 lines
1.6 KiB
Plaintext
64 lines
1.6 KiB
Plaintext
MegaGlest Source Code Authors
|
|
|
|
Titus Tscharntke (info@titusgames.de)
|
|
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
|
|
|
|
|
|
* The MegaGlest Team *
|
|
|
|
Programmers: Titus Tscharntke (titi)
|
|
Mark Vejvoda (SoftCoder)
|
|
|
|
Website: http://megaglest.org/
|
|
E-mail: contact@megaglest.org
|
|
|
|
|
|
MegaGlest is a fork of Glest. Without the inspiring work by the original Glest
|
|
developers and contributors, MegaGlest would not have been possible.
|
|
|
|
|
|
* The Glest Team *
|
|
|
|
Programmer: Martiño Figueroa
|
|
Sound artist: Jose Luis González
|
|
2D and 3D artist: Tucho Fernández
|
|
2D artist and web: José Zanni
|
|
SDL port: Matze Braun
|
|
Animation: Félix Menéndez
|
|
3D artist: Marcos Caruncho
|
|
|
|
Website: http://glest.org
|
|
E-mail: contact_game@glest.org
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
ACKs
|
|
|
|
This product includes the following 3rd party software:
|
|
|
|
- Software developed by the
|
|
Apache Software Foundation (http://www.apache.org/).
|
|
|
|
- Xiph.org's Vorbis software CODEC implementation.
|
|
|
|
- modified version of Feathery FTP by Andreas Martin
|
|
(https://sourceforge.net/projects/feathery/)
|
|
|
|
- libcurl (http://curl.haxx.se/libcurl/)
|
|
|
|
- libpng (http://www.libpng.org/pub/png/libpng.html)
|
|
|
|
- libjpeg (http://www.ijg.org/)
|
|
|
|
- wxwidgets (http://www.wxwidgets.org/)
|
|
|
|
- lua (http://www.lua.org/download.html)
|
|
|
|
- openal (http://connect.creativelabs.com/openal/default.aspx)
|
|
|
|
- zlib (http://www.zlib.net/)
|
|
|
|
We would like to thank the developers of these softwares and libraries, their
|
|
prior work makes developing MegaGlest fun.
|