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dde601e416e4090b1b502f34aa89254c27fcc236
glest-source/source/shared_lib/include
History
Mark Vejvoda dde601e416 attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
..
compression
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
libircclient/include
- build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib
2010-12-27 09:01:40 +00:00
lua
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
map
- more updates to support big endian
2012-11-01 06:21:35 +00:00
platform
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
2013-06-12 22:49:47 +00:00
sound
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
streflop
- updated for debian compliance
2012-11-15 07:50:43 +00:00
util
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
2013-06-06 04:10:49 +00:00
xml
added more unit tests and did some refactoring of xml parser code
2013-05-03 20:18:01 +00:00
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