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dde601e416e4090b1b502f34aa89254c27fcc236
glest-source/source/shared_lib/sources
History
Mark Vejvoda dde601e416 attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
..
compression
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
libircclient
Mark all scripts as exectuable
2013-01-02 15:57:17 +00:00
lua
added some new lua methods to determine day or night and new event
2013-05-25 20:46:36 +00:00
map
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
miniz
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
platform
attempt to further stabilize thread garbage collector
2013-06-18 22:41:18 +00:00
sound
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
streflop
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
util
bugfix for both progress and animation smoothness
2013-06-03 14:30:52 +00:00
xml
add more unit tests to cover all of the xml parser code
2013-05-28 20:56:01 +00:00
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