Files
glest-source/source/shared_lib/include/graphics/camera.h
2018-05-06 00:01:36 +02:00

67 lines
1.5 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_CAMERA_H_
#define _SHARED_GRAPHICS_CAMERA_H_
#include "vec.h"
#include "quaternion.h"
#include "leak_dumper.h"
namespace Shared {
namespace Graphics {
// =====================================================
// class Camera
// =====================================================
class Camera {
private:
Quaternion orientation;
Vec3f position;
public:
Camera();
Vec3f getPosition() const {
return position;
}
Quaternion getOrientation() const {
return orientation;
}
const Vec3f & getConstPosition() const {
return position;
}
const Quaternion & getConstOrientation() const {
return orientation;
}
void setPosition(const Vec3f &position) {
this->position = position;
}
void setOrientation(const Quaternion &orientation) {
this->orientation = orientation;
}
void moveLocalX(float amount);
void moveLocalY(float amount);
void moveLocalZ(float amount);
void addYaw(float amount);
void addPitch(float amount);
void addRoll(float amount);
};
}
}//end namespace
#endif