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92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_CONTEXT_H_
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#define _SHARED_GRAPHICS_CONTEXT_H_
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#include "data_types.h"
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#include "leak_dumper.h"
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namespace Shared {
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namespace Graphics {
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using Platform::uint32;
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using Platform::int8;
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// =====================================================
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// class Context
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// =====================================================
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class Context {
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protected:
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uint32 colorBits;
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uint32 depthBits;
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uint32 stencilBits;
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int8 hardware_acceleration;
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int8 fullscreen_anti_aliasing;
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float gammaValue;
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public:
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Context();
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virtual ~Context() {
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}
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uint32 getColorBits() const {
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return colorBits;
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}
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uint32 getDepthBits() const {
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return depthBits;
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}
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uint32 getStencilBits() const {
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return stencilBits;
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}
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int8 getHardware_acceleration() const {
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return hardware_acceleration;
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}
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int8 getFullscreen_anti_aliasing() const {
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return fullscreen_anti_aliasing;
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}
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float getGammaValue() const {
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return gammaValue;
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}
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void setColorBits(uint32 colorBits) {
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this->colorBits = colorBits;
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}
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void setDepthBits(uint32 depthBits) {
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this->depthBits = depthBits;
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}
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void setStencilBits(uint32 stencilBits) {
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this->stencilBits = stencilBits;
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}
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void setHardware_acceleration(int8 value) {
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hardware_acceleration = value;
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}
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void setFullscreen_anti_aliasing(int8 value) {
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fullscreen_anti_aliasing = value;
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}
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void setGammaValue(float value) {
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gammaValue = value;
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}
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virtual void init() = 0;
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virtual void end() = 0;
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virtual void reset() = 0;
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virtual void makeCurrent() = 0;
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virtual void swapBuffers() = 0;
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};
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}
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}//end namespace
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#endif
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