Files
glest-source/source/shared_lib/include/graphics/gl/texture_gl.h
2018-05-06 00:01:36 +02:00

162 lines
4.2 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#define _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#include "texture.h"
#include "opengl.h"
#include "leak_dumper.h"
namespace Shared {
namespace Graphics {
namespace Gl {
// =====================================================
// class TextureGl
// =====================================================
class TextureGl {
protected:
GLuint handle;
GLuint renderBufferId;
GLuint frameBufferId;
static bool enableATIHacks;
void initRenderBuffer();
void initFrameBuffer();
void attachRenderBuffer();
public:
TextureGl();
virtual ~TextureGl();
static void setEnableATIHacks(bool value) {
enableATIHacks = value;
}
static bool getEnableATIHacks() {
return enableATIHacks;
}
GLuint getHandle() const {
return handle;
}
GLuint getRenderBufferHandle() const {
return renderBufferId;
}
GLuint getFrameBufferHandle() const {
return frameBufferId;
}
bool supports_FBO_RBO();
void setup_FBO_RBO();
void attachFrameBufferToTexture();
void dettachFrameBufferFromTexture();
void dettachRenderBufferFromTexture();
bool checkFrameBufferStatus();
void teardown_FBO_RBO();
virtual int getTextureWidth() const = 0;
virtual int getTextureHeight() const = 0;
void OutputTextureDebugInfo(Texture::Format format, int components, const string path, std::size_t rawSize, GLenum texType);
};
// =====================================================
// class Texture1DGl
// =====================================================
class Texture1DGl : public Texture1D, public TextureGl {
public:
Texture1DGl();
virtual ~Texture1DGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return Texture1D::getTextureWidth();
}
virtual int getTextureHeight() const {
return Texture1D::getTextureHeight();
}
};
// =====================================================
// class Texture2DGl
// =====================================================
class Texture2DGl : public Texture2D, public TextureGl {
public:
Texture2DGl();
virtual ~Texture2DGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return Texture2D::getTextureWidth();
}
virtual int getTextureHeight() const {
return Texture2D::getTextureHeight();
}
};
// =====================================================
// class Texture3DGl
// =====================================================
class Texture3DGl : public Texture3D, public TextureGl {
public:
Texture3DGl();
virtual ~Texture3DGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return Texture3D::getTextureWidth();
}
virtual int getTextureHeight() const {
return Texture3D::getTextureHeight();
}
};
// =====================================================
// class TextureCubeGl
// =====================================================
class TextureCubeGl : public TextureCube, public TextureGl {
public:
TextureCubeGl();
virtual ~TextureCubeGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return TextureCube::getTextureWidth();
}
virtual int getTextureHeight() const {
return TextureCube::getTextureHeight();
}
};
}
}
}//end namespace
#endif