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166 lines
3.3 KiB
C++
166 lines
3.3 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_MATRIX_H_
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#define _SHARED_GRAPHICS_MATRIX_H_
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#include "vec.h"
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#include "leak_dumper.h"
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namespace Shared {
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namespace Graphics {
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// =====================================================
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// class Matrix3
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// =====================================================
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template<typename T>
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class Matrix3 {
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private:
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T data[9];
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public:
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Matrix3() {
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};
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Matrix3(T *p) {
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for (int i = 0; i < 9; ++i) {
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data[i] = p[i];
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}
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}
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T *ptr() {
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return data;
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}
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const T *ptr() const {
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return data;
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}
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T &operator[](int i) {
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return data[i];
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}
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T &operator()(int i, int j) {
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return data[i * 3 + j];
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}
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Vec3<T> operator * (const Vec3<T> &v) const {
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Vec3<T> rv;
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return Vec3f(
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data[0] * v.x + data[1] * v.y + data[2] * v.z,
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data[3] * v.x + data[4] * v.y + data[5] * v.z,
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data[6] * v.x + data[7] * v.y + data[8] * v.z);
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}
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Matrix3<T> operator * (const Matrix3<T> &m) const {
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Matrix3<T> rm;
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for (int i = 0; i < 3; ++i) {
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for (int j = 0; j < 3; ++j) {
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T acum = 0.0f;
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for (int k = 0; k < 3; ++k) {
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acum += data[i * 3 + k] * m[k * 3 + j];
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}
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rm[i * 3 + j] = acum;
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}
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}
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return rm;
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}
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void traspose() {
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for (int i = 0; i < 3; ++i) {
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for (int j = 0; j < 3; ++j) {
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T tmp = data[j * 3 + i];
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data[j * 3 + i] = data[i * 3 + j];
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data[i * 3 + j] = tmp;
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}
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}
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}
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};
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typedef Matrix3<float> Matrix3f;
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typedef Matrix3<double> Matrix3d;
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// =====================================================
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// class Matrix4
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// =====================================================
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template<typename T>
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class Matrix4 {
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private:
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T data[16];
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public:
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Matrix4() {
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};
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Matrix4(T *p) {
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for (int i = 0; i < 16; ++i) {
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data[i] = p[i];
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}
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}
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T *ptr() {
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return data;
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}
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const T *ptr() const {
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return data;
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}
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T &operator[](int i) {
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return data[i];
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}
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const T &operator[](int i) const {
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return data[i];
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}
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T &operator()(int i, int j) {
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return data[i * 4 + j];
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}
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Vec4<T> operator * (const Vec4<T> &v) const {
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Vec4<T> rv;
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return Vec4f(
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data[0] * v.x + data[1] * v.y + data[2] * v.z + data[3] * v.w,
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data[4] * v.x + data[5] * v.y + data[6] * v.z + data[7] * v.w,
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data[8] * v.x + data[9] * v.y + data[10] * v.z + data[11] * v.w,
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data[12] * v.x + data[13] * v.y + data[14] * v.z + data[15] * v.w);
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}
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Matrix4<T> operator * (const Matrix4<T> &m) const {
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Matrix4<T> rm;
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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T acum = 0.0f;
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for (int k = 0; k < 4; ++k) {
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acum += data[i * 4 + k] * m[k * 4 + j];
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}
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rm[i * 4 + j] = acum;
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}
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}
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return rm;
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}
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};
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typedef Matrix4<float> Matrix4f;
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typedef Matrix4<double> Matrix4d;
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}
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} //enmd namespace
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#endif
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