Files
glest-source/source/shared_lib/include/graphics/text_renderer.h
2018-05-06 00:01:36 +02:00

66 lines
1.7 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
#define _SHARED_GRAPHICS_TEXTRENDERER_H_
#include <string>
#include "vec.h"
#include "font.h"
#include "leak_dumper.h"
using std::string;
namespace Shared {
namespace Graphics {
// =====================================================
// class TextRenderer2D
// =====================================================
class TextRenderer {
public:
virtual void render(const string &text, float x, float y, bool centered = false, Vec3f *color = NULL) = 0;
virtual void end() = 0;
virtual ~TextRenderer() {
}
};
class TextRenderer2D : public TextRenderer {
public:
virtual ~TextRenderer2D() {
};
virtual void begin(Font2D *font) = 0;
//virtual void render(const string &text, int x, int y, bool centered= false,Vec3f *color=NULL)= 0;
//virtual void end()= 0;
};
// =====================================================
// class TextRenderer3D
// =====================================================
class TextRenderer3D : public TextRenderer {
public:
virtual ~TextRenderer3D() {
};
virtual void begin(Font3D *font) = 0;
//virtual void render(const string &text, float x, float y, bool centered= false,Vec3f *color=NULL)= 0;
//virtual void end()= 0;
};
}
}//end namespace
#endif