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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUNDPLAYER_H_
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#define _SHARED_SOUND_SOUNDPLAYER_H_
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#include "sound.h"
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#include "data_types.h"
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#include "leak_dumper.h"
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using Shared::Platform::uint32;
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namespace Shared {
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namespace Sound {
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// =====================================================
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// class SoundPlayerParams
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// =====================================================
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class SoundPlayerParams {
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public:
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uint32 strBufferSize;
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uint32 strBufferCount;
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uint32 staticBufferCount;
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SoundPlayerParams();
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};
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// =====================================================
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// class SoundPlayer
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//
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// Interface that every SoundPlayer will implement
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// =====================================================
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class SoundPlayer {
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protected:
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bool initOk;
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public:
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virtual ~SoundPlayer() {
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initOk = false;
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};
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virtual bool init(const SoundPlayerParams *params) = 0;
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virtual void end() = 0;
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virtual void play(StaticSound *staticSound, bool force = false) = 0;
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virtual void play(StrSound *strSound, int64 fadeOn = 0) = 0; //delay and fade in miliseconds
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virtual void stop(StrSound *strSound, int64 fadeOff = 0) = 0;
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virtual void stopAllSounds(int64 fadeOff = 0) = 0;
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virtual void updateStreams() = 0;
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virtual bool wasInitOk() const {
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return initOk;
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}
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};
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}
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}//end namespace
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#endif
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