Files
glest-source/source/shared_lib/include/util/properties.h
2018-05-06 00:01:36 +02:00

149 lines
4.4 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_UTIL_PROPERTIES_H_
#define _SHARED_UTIL_PROPERTIES_H_
#include <string>
#include <map>
#include <vector>
#include "leak_dumper.h"
using std::map;
using std::vector;
using std::string;
using std::pair;
namespace Shared {
namespace Util {
// =====================================================
// class Properties
//
/// ini-like file loader
// =====================================================
class Properties {
private:
static const int maxLine = 4096;
public:
typedef pair<string, string> PropertyPair;
typedef map<string, string> PropertyMap;
typedef vector<PropertyPair> PropertyVector;
private:
PropertyVector propertyVector;
PropertyMap propertyMap;
PropertyVector propertyVectorTmp;
PropertyMap propertyMapTmp;
string path;
static string applicationPath;
static string applicationDataPath;
static string gameVersion;
static string techtreePath;
static string scenarioPath;
static string tutorialPath;
protected:
void processTextLine(bool is_utf8_language, char *lineBuffer);
public:
static void setApplicationPath(string value) {
applicationPath = value;
}
static string getApplicationPath() {
return applicationPath;
}
static void setApplicationDataPath(string value) {
applicationDataPath = value;
}
static string getApplicationDataPath() {
return applicationDataPath;
}
static void setGameVersion(string value) {
gameVersion = value;
}
static string getGameVersion() {
return gameVersion;
}
static void setTechtreePath(string value) {
techtreePath = value;
}
static string getTechtreePath() {
return techtreePath;
}
static void setScenarioPath(string value) {
scenarioPath = value;
}
static string getScenarioPath() {
return scenarioPath;
}
static void setTutorialPath(string value) {
tutorialPath = value;
}
static string getTutorialPath() {
return tutorialPath;
}
void clear();
void loadFromText(const string &text);
void load(const string &path, bool clearCurrentProperties = true);
void save(const string &path);
int getPropertyCount() const;
string getKey(int i) const;
string getString(int i) const;
bool getBool(const string &key, const char *defaultValueIfNotFound = NULL) const;
int getInt(const string &key, const char *defaultValueIfNotFound = NULL) const;
int getInt(const string &key, int min, int max, const char *defaultValueIfNotFound = NULL) const;
float getFloat(const string &key, const char *defaultValueIfNotFound = NULL) const;
float getFloat(const string &key, float min, float max, const char *defaultValueIfNotFound = NULL) const;
const string getString(const string &key, const char *defaultValueIfNotFound = NULL) const;
int getInt(const char *key, const char *defaultValueIfNotFound = NULL) const;
bool getBool(const char *key, const char *defaultValueIfNotFound = NULL) const;
float getFloat(const char *key, const char *defaultValueIfNotFound = NULL) const;
const string getString(const char *key, const char *defaultValueIfNotFound = NULL) const;
const string getRandomKey(const bool realrandom) const;
void setInt(const string &key, int value);
void setBool(const string &key, bool value);
void setFloat(const string &key, float value);
void setString(const string &key, const string &value);
bool hasString(const string &key) const;
static bool applyTagsToValue(string &value, const std::map<string, string> *mapTagReplacementValues = NULL, bool skipUpdatePathClimbingParts = false);
static std::map<string, string> getTagReplacementValues(std::map<string, string> *mapExtraTagReplacementValues = NULL);
static bool isValuePathVariable(const string &value);
static void updateValuePathVariable(string &value, bool skipUpdatePathClimbingParts = false);
string getpath() const {
return path;
}
string toString();
};
}
}//end namespace
#endif