Files
glest-source/source/shared_lib/sources/graphics/camera.cpp
2018-05-06 00:01:36 +02:00

56 lines
1.4 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "camera.h"
#include "leak_dumper.h"
namespace Shared {
namespace Graphics {
// =====================================================
// class Camera
// =====================================================
Camera::Camera() {
position = Vec3f(0.0f);
}
void Camera::moveLocalX(float amount) {
position = position + orientation.getLocalXAxis()*amount;
}
void Camera::moveLocalY(float amount) {
position = position + orientation.getLocalYAxis()*amount;
}
void Camera::moveLocalZ(float amount) {
position = position + orientation.getLocalZAxis()*amount;
}
void Camera::addYaw(float amount) {
Quaternion q(EulerAngles(0, amount, 0));
orientation *= q;
}
void Camera::addPitch(float amount) {
Quaternion q(EulerAngles(amount, 0, 0));
orientation *= q;
}
void Camera::addRoll(float amount) {
Quaternion q(EulerAngles(0, 0, amount));
orientation *= q;
}
}
}//end namespace