Files
glest-source/source/shared_lib/sources/graphics/shader.cpp
2018-05-06 00:01:36 +02:00

49 lines
1.2 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "shader.h"
#include <stdexcept>
#include <fstream>
#include "platform_util.h"
#include "leak_dumper.h"
using namespace std;
namespace Shared {
namespace Graphics {
// =====================================================
// class ShaderSource
// =====================================================
void ShaderSource::load(const string &path) {
pathInfo += path + " ";
//open file
ifstream ifs(path.c_str());
if (ifs.fail()) {
throw megaglest_runtime_error("Can't open shader file: " + path);
}
//read source
while (true) {
fstream::int_type c = ifs.get();
if (ifs.eof() || ifs.fail() || ifs.bad()) {
break;
}
code += c;
}
}
}
}//end namespace