mirror of
https://github.com/glest/glest-source.git
synced 2025-02-24 19:52:25 +01:00
1021 lines
31 KiB
C++
1021 lines
31 KiB
C++
#include "main.h"
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#include <stdexcept>
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#include "model_gl.h"
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#include "graphics_interface.h"
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#include "util.h"
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#include "conversion.h"
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#include "platform_common.h"
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#include "xml_parser.h"
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#include <iostream>
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#include <wx/event.h>
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#include "game_constants.h"
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using namespace Shared::Platform;
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using namespace Shared::PlatformCommon;
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using namespace Shared::Graphics;
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using namespace Shared::Graphics::Gl;
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using namespace Shared::Util;
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using namespace Shared::Xml;
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using namespace std;
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using namespace Glest::Game;
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#ifdef _WIN32
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const char *folderDelimiter = "\\";
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#else
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const char *folderDelimiter = "/";
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#endif
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int GameConstants::updateFps= 40;
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int GameConstants::cameraFps= 100;
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namespace Shared{ namespace G3dViewer{
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// ===============================================
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// class Global functions
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// ===============================================
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wxString ToUnicode(const char* str) {
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return wxString(str, wxConvUTF8);
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}
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wxString ToUnicode(const string& str) {
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return wxString(str.c_str(), wxConvUTF8);
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}
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// ===============================================
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// class MainWindow
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// ===============================================
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const string g3dviewerVersionString= "v1.3.6";
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const string MainWindow::winHeader= "G3D viewer " + g3dviewerVersionString;
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MainWindow::MainWindow(const string &modelPath)
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: wxFrame(NULL, -1, ToUnicode(winHeader),wxPoint(Renderer::windowX, Renderer::windowY),
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wxSize(Renderer::windowW, Renderer::windowH))
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{
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//getGlPlatformExtensions();
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renderer= Renderer::getInstance();
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if(modelPath != "") {
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this->modelPathList.push_back(modelPath);
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}
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model= NULL;
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playerColor= Renderer::pcRed;
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speed= 0.025f;
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int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER }; // to prevent flicker
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glCanvas = new GlCanvas(this, args);
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//getGlPlatformExtensions();
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//glCanvas->SetCurrent();
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//renderer->init();
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menu= new wxMenuBar();
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//menu
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menuFile= new wxMenu();
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menuFile->Append(miFileLoad, wxT("&Load G3d model"), wxT("Load 3D model"));
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menuFile->Append(miFileLoadParticleXML, wxT("Load &Particle XML"), wxT("Press ctrl before menu for keeping current particles"));
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menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load P&rojectile Particle XML"), wxT("Press ctrl before menu for keeping current projectile particles"));
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menuFile->Append(miFileLoadSplashParticleXML, wxT("Load &Splash Particle XML"), wxT("Press ctrl before menu for keeping current splash particles"));
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menuFile->Append(miFileClearAll, wxT("&Clear All"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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menu->Append(menuFile, wxT("&File"));
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//mode
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menuMode= new wxMenu();
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menuMode->AppendCheckItem(miModeNormals, wxT("&Normals"));
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menuMode->AppendCheckItem(miModeWireframe, wxT("&Wireframe"));
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menuMode->AppendCheckItem(miModeGrid, wxT("&Grid"));
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menu->Append(menuMode, wxT("&Mode"));
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//mode
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menuSpeed= new wxMenu();
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menuSpeed->Append(miSpeedSlower, wxT("&Slower\t-"));
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menuSpeed->Append(miSpeedFaster, wxT("&Faster\t+"));
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menuSpeed->AppendSeparator();
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menuSpeed->Append(miRestart, wxT("&Restart particles\tR"), wxT("Restart particle animations, this also reloads model and particle files if they are changed"));
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menu->Append(menuSpeed, wxT("&Speed"));
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//custom color
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menuCustomColor= new wxMenu();
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menuCustomColor->AppendCheckItem(miColorRed, wxT("&Red\t0"));
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menuCustomColor->AppendCheckItem(miColorBlue, wxT("&Blue\t1"));
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menuCustomColor->AppendCheckItem(miColorGreen, wxT("&Green\t2"));
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menuCustomColor->AppendCheckItem(miColorYellow, wxT("&Yellow\t3"));
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menuCustomColor->AppendCheckItem(miColorWhite, wxT("&White\t4"));
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menuCustomColor->AppendCheckItem(miColorCyan, wxT("&Cyan\t5"));
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menuCustomColor->AppendCheckItem(miColorOrange, wxT("&Orange\t6"));
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menuCustomColor->AppendCheckItem(miColorMagenta, wxT("&Pink\t7")); // it is called Pink everywhere else so...
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menu->Append(menuCustomColor, wxT("&Custom Color"));
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menuMode->Check(miModeGrid, true);
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menuCustomColor->Check(miColorRed, true);
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SetMenuBar(menu);
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//misc
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model= NULL;
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rotX= 0.0f;
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rotY= 0.0f;
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zoom= 1.0f;
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backBrightness= 0.3f;
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gridBrightness= 1.0f;
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lightBrightness= 0.3f;
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lastX= 0;
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lastY= 0;
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anim= 0.0f;
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CreateStatusBar();
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wxInitAllImageHandlers();
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#ifdef WIN32
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#if defined(__MINGW32__)
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wxIcon icon(ToUnicode("IDI_ICON1"));
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#else
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wxIcon icon("IDI_ICON1");
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#endif
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#else
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wxIcon icon;
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std::ifstream testFile("g3dviewer.ico");
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if(testFile.good()) {
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testFile.close();
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icon.LoadFile(wxT("g3dviewer.ico"),wxBITMAP_TYPE_ICO);
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}
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#endif
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SetIcon(icon);
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timer = new wxTimer(this);
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timer->Start(100);
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glCanvas->SetFocus();
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}
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MainWindow::~MainWindow(){
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delete renderer;
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delete model;
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delete timer;
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delete glCanvas;
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}
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void MainWindow::init(){
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glCanvas->SetCurrent();
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renderer->init();
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loadModel("");
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}
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void MainWindow::onPaint(wxPaintEvent &event){
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renderer->reset(GetClientSize().x, GetClientSize().y, playerColor);
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renderer->transform(rotX, rotY, zoom);
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renderer->renderGrid();
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renderer->renderTheModel(model, anim);
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//int updateLoops = 100;
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int updateLoops = 1;
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for(int i=0; i< updateLoops; ++i) {
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renderer->updateParticleManager();
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}
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renderer->renderParticleManager();
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glCanvas->SwapBuffers();
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}
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void MainWindow::onClose(wxCloseEvent &event){
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// release memory first (from onMenuFileClearAll)
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modelPathList.clear();
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particlePathList.clear();
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particleProjectilePathList.clear();
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particleSplashPathList.clear(); // as above
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timer->Stop();
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renderer->end();
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unitParticleSystems.clear();
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unitParticleSystemTypes.clear();
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projectileParticleSystems.clear();
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projectileParticleSystemTypes.clear();
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splashParticleSystems.clear(); // as above
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splashParticleSystemTypes.clear();
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delete model;
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model = NULL;
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delete this;
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}
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// for the mousewheel
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void MainWindow::onMouseWheelDown(wxMouseEvent &event) {
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wxPaintEvent paintEvent;
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zoom*= 1.1f;
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zoom= clamp(zoom, 0.1f, 10.0f);
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onPaint(paintEvent);
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}
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void MainWindow::onMouseWheelUp(wxMouseEvent &event) {
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wxPaintEvent paintEvent;
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zoom*= 0.90909f;
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zoom= clamp(zoom, 0.1f, 10.0f);
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onPaint(paintEvent);
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}
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void MainWindow::onMouseMove(wxMouseEvent &event){
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int x= event.GetX();
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int y= event.GetY();
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wxPaintEvent paintEvent;
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if(event.LeftIsDown()){
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rotX+= clamp(lastX-x, -10, 10);
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rotY+= clamp(lastY-y, -10, 10);
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onPaint(paintEvent);
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}
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else if(event.RightIsDown()){
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zoom*= 1.0f+(lastX-x+lastY-y)/100.0f;
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zoom= clamp(zoom, 0.1f, 10.0f);
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onPaint(paintEvent);
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}
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lastX= x;
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lastY= y;
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}
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void MainWindow::onMenuFileLoad(wxCommandEvent &event){
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string fileName;
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wxFileDialog fileDialog(this);
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fileDialog.SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
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fileDialog.SetMessage(wxT("Selecting Glest Model for current view."));
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if(fileDialog.ShowModal()==wxID_OK){
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modelPathList.clear();
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loadModel((const char*)wxFNCONV(fileDialog.GetPath().c_str()));
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}
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isControlKeyPressed = false;
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}
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void MainWindow::onMenuFileLoadParticleXML(wxCommandEvent &event){
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string fileName;
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wxFileDialog fileDialog(this);
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fileDialog.SetWildcard(wxT("XML files (*.xml)|*.xml"));
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if(isControlKeyPressed == true) {
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fileDialog.SetMessage(wxT("Adding Mega-Glest particle to current view."));
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}
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else {
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fileDialog.SetMessage(wxT("Selecting Mega-Glest particle for current view."));
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}
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if(fileDialog.ShowModal()==wxID_OK){
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string path = (const char*)wxFNCONV(fileDialog.GetPath().c_str());
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loadParticle(path);
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}
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isControlKeyPressed = false;
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}
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void MainWindow::onMenuFileLoadProjectileParticleXML(wxCommandEvent &event){
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string fileName;
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wxFileDialog fileDialog(this);
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fileDialog.SetWildcard(wxT("XML files (*.xml)|*.xml"));
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if(isControlKeyPressed == true) {
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fileDialog.SetMessage(wxT("Adding Mega-Glest projectile particle to current view."));
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}
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else {
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fileDialog.SetMessage(wxT("Selecting Mega-Glest projectile particle for current view."));
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}
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if(fileDialog.ShowModal()==wxID_OK){
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string path = (const char*)wxFNCONV(fileDialog.GetPath().c_str());
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loadProjectileParticle(path);
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}
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isControlKeyPressed = false;
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}
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void MainWindow::onMenuFileLoadSplashParticleXML(wxCommandEvent &event){
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string fileName;
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wxFileDialog fileDialog(this);
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fileDialog.SetWildcard(wxT("XML files (*.xml)|*.xml"));
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if(isControlKeyPressed == true) {
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fileDialog.SetMessage(wxT("Adding Mega-Glest splash particle to current view."));
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}
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else {
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fileDialog.SetMessage(wxT("Selecting Mega-Glest splash particle for current view."));
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}
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if(fileDialog.ShowModal()==wxID_OK){
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string path = (const char*)wxFNCONV(fileDialog.GetPath().c_str());
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loadSplashParticle(path);
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}
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isControlKeyPressed = false;
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} // is it possible to join loadParticle(), loadProjectileParticle() and loadSplashParticle() to one method?
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void MainWindow::onMenuFileClearAll(wxCommandEvent &event){
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modelPathList.clear();
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particlePathList.clear();
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particleProjectilePathList.clear();
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particleSplashPathList.clear(); // as above
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timer->Stop();
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renderer->end();
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unitParticleSystems.clear();
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unitParticleSystemTypes.clear();
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projectileParticleSystems.clear();
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projectileParticleSystemTypes.clear();
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splashParticleSystems.clear(); // as above
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splashParticleSystemTypes.clear();
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delete model;
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model = NULL;
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loadModel("");
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loadParticle("");
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loadProjectileParticle("");
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loadSplashParticle(""); // as above
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GetStatusBar()->SetStatusText(ToUnicode(""));
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timer->Start(100);
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isControlKeyPressed = false;
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}
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void MainWindow::onMenuFileExit(wxCommandEvent &event) {
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Close();
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}
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void MainWindow::loadModel(string path) {
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if(path != "" && fileExists(path) == true) {
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this->modelPathList.push_back(path);
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}
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string titlestring=winHeader;
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for(unsigned int idx =0; idx < this->modelPathList.size(); idx++) {
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string modelPath = this->modelPathList[idx];
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timer->Stop();
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delete model;
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Model *tmpModel= new ModelGl();
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renderer->loadTheModel(tmpModel, modelPath);
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model= tmpModel;
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GetStatusBar()->SetStatusText(ToUnicode(getModelInfo().c_str()));
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timer->Start(100);
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titlestring = extractFileFromDirectoryPath(modelPath) + " - "+ titlestring;
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}
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SetTitle(ToUnicode(titlestring));
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}
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void MainWindow::loadParticle(string path) {
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timer->Stop();
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if(path != "" && fileExists(path) == true) {
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renderer->end();
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unitParticleSystems.clear();
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unitParticleSystemTypes.clear();
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if(isControlKeyPressed == true) {
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// std::cout << "Adding to list..." << std::endl;
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this->particlePathList.push_back(path);
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}
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else {
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// std::cout << "Clearing list..." << std::endl;
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this->particlePathList.clear();
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this->particlePathList.push_back(path);
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}
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}
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try{
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if(this->particlePathList.size() > 0) {
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string titlestring=winHeader;
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for(unsigned int idx = 0; idx < this->particlePathList.size(); idx++) {
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string particlePath = this->particlePathList[idx];
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string dir= extractDirectoryPathFromFile(particlePath);
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size_t pos = dir.find_last_of(folderDelimiter);
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if(pos == dir.length()-1) {
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dir.erase(dir.length() -1);
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}
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particlePath= extractFileFromDirectoryPath(particlePath);
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titlestring = particlePath + " - "+ titlestring;
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std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
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int size = -1;
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int height = -1;
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if(fileExists(unitXML) == true) {
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XmlTree xmlTree;
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xmlTree.load(unitXML);
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const XmlNode *unitNode= xmlTree.getRootNode();
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const XmlNode *parametersNode= unitNode->getChild("parameters");
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//size
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size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
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//height
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height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
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}
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// std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
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UnitParticleSystemType *unitParticleSystemType= new UnitParticleSystemType();
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unitParticleSystemType->load(dir, dir + folderDelimiter + particlePath, renderer);
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unitParticleSystemTypes.push_back(unitParticleSystemType);
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for(std::vector<UnitParticleSystemType *>::const_iterator it= unitParticleSystemTypes.begin(); it != unitParticleSystemTypes.end(); ++it) {
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UnitParticleSystem *ups= new UnitParticleSystem(200);
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(*it)->setValues(ups);
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if(size > 0) {
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//getCurrVectorFlat() + Vec3f(0.f, type->getHeight()/2.f, 0.f);
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Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
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ups->setPos(vec);
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}
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//ups->setFactionColor(getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
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ups->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
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unitParticleSystems.push_back(ups);
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renderer->manageParticleSystem(ups);
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ups->setVisible(true);
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}
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if(path != "" && fileExists(path) == true) {
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renderer->initModelManager();
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renderer->initTextureManager();
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}
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}
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SetTitle(ToUnicode(titlestring));
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest particle XML file, or broken"), wxICON_ERROR);
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}
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timer->Start(100);
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}
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void MainWindow::loadProjectileParticle(string path) {
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timer->Stop();
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if(path != "" && fileExists(path) == true) {
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renderer->end();
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projectileParticleSystems.clear();
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projectileParticleSystemTypes.clear();
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if(isControlKeyPressed == true) {
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// std::cout << "Adding to list..." << std::endl;
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this->particleProjectilePathList.push_back(path);
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}
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else {
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// std::cout << "Clearing list..." << std::endl;
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this->particleProjectilePathList.clear();
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this->particleProjectilePathList.push_back(path);
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}
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}
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try {
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if(this->particleProjectilePathList.size() > 0) {
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string titlestring=winHeader;
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for(unsigned int idx = 0; idx < this->particleProjectilePathList.size(); idx++) {
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string particlePath = this->particleProjectilePathList[idx];
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string dir= extractDirectoryPathFromFile(particlePath);
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size_t pos = dir.find_last_of(folderDelimiter);
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if(pos == dir.length()-1) {
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dir.erase(dir.length() -1);
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}
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particlePath= extractFileFromDirectoryPath(particlePath);
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titlestring = particlePath + " - "+ titlestring;
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std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
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int size = -1;
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int height = -1;
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if(fileExists(unitXML) == true) {
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XmlTree xmlTree;
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xmlTree.load(unitXML);
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const XmlNode *unitNode= xmlTree.getRootNode();
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const XmlNode *parametersNode= unitNode->getChild("parameters");
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//size
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size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
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//height
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height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
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}
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// std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
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|
|
XmlTree xmlTree;
|
|
xmlTree.load(dir + folderDelimiter + particlePath);
|
|
const XmlNode *particleSystemNode= xmlTree.getRootNode();
|
|
|
|
// std::cout << "Loaded successfully, loading values..." << std::endl;
|
|
|
|
ParticleSystemTypeProjectile *projectileParticleSystemType= new ParticleSystemTypeProjectile();
|
|
projectileParticleSystemType->load(dir, dir + folderDelimiter + particlePath,renderer);
|
|
|
|
// std::cout << "Values loaded, about to read..." << std::endl;
|
|
|
|
projectileParticleSystemTypes.push_back(projectileParticleSystemType);
|
|
|
|
for(std::vector<ParticleSystemTypeProjectile *>::const_iterator it= projectileParticleSystemTypes.begin(); it != projectileParticleSystemTypes.end(); ++it) {
|
|
|
|
ProjectileParticleSystem *ps = (*it)->create();
|
|
|
|
if(size > 0) {
|
|
Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
|
|
//ps->setPos(vec);
|
|
|
|
Vec3f vec2 = Vec3f(size * 2.f, height * 2.f, height * 2.f);
|
|
ps->setPath(vec, vec2);
|
|
}
|
|
ps->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
|
|
|
|
projectileParticleSystems.push_back(ps);
|
|
|
|
ps->setVisible(true);
|
|
renderer->manageParticleSystem(ps);
|
|
|
|
//MessageBox(NULL,"hi","hi",MB_OK);
|
|
//psProj= pstProj->create();
|
|
//psProj->setPath(startPos, endPos);
|
|
//psProj->setObserver(new ParticleDamager(unit, this, gameCamera));
|
|
//psProj->setVisible(visible);
|
|
//psProj->setFactionColor(unit->getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
|
|
//renderer.manageParticleSystem(psProj, rsGame);
|
|
}
|
|
}
|
|
SetTitle(ToUnicode(titlestring));
|
|
|
|
if(path != "" && fileExists(path) == true) {
|
|
renderer->initModelManager();
|
|
renderer->initTextureManager();
|
|
}
|
|
}
|
|
}
|
|
catch(std::runtime_error e) {
|
|
std::cout << e.what() << std::endl;
|
|
wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest projectile particle XML file, or broken"), wxICON_ERROR);
|
|
}
|
|
timer->Start(100);
|
|
}
|
|
|
|
void MainWindow::loadSplashParticle(string path) { // uses ParticleSystemTypeSplash::load (and own list...)
|
|
timer->Stop();
|
|
if(path != "" && fileExists(path) == true) {
|
|
renderer->end();
|
|
splashParticleSystems.clear();
|
|
splashParticleSystemTypes.clear();
|
|
|
|
if(isControlKeyPressed == true) {
|
|
// std::cout << "Adding to list..." << std::endl;
|
|
this->particleSplashPathList.push_back(path);
|
|
}
|
|
else {
|
|
// std::cout << "Clearing list..." << std::endl;
|
|
this->particleSplashPathList.clear();
|
|
this->particleSplashPathList.push_back(path);
|
|
}
|
|
}
|
|
|
|
try {
|
|
if(this->particleSplashPathList.size() > 0) {
|
|
string titlestring=winHeader;
|
|
for(unsigned int idx = 0; idx < this->particleSplashPathList.size(); idx++) {
|
|
string particlePath = this->particleSplashPathList[idx];
|
|
string dir= extractDirectoryPathFromFile(particlePath);
|
|
|
|
size_t pos = dir.find_last_of(folderDelimiter);
|
|
if(pos == dir.length()-1) {
|
|
dir.erase(dir.length() -1);
|
|
}
|
|
|
|
particlePath= extractFileFromDirectoryPath(particlePath);
|
|
titlestring = particlePath + " - "+ titlestring;
|
|
|
|
std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
|
|
|
|
int size = -1;
|
|
int height = -1;
|
|
|
|
if(fileExists(unitXML) == true) {
|
|
XmlTree xmlTree;
|
|
xmlTree.load(unitXML);
|
|
const XmlNode *unitNode= xmlTree.getRootNode();
|
|
const XmlNode *parametersNode= unitNode->getChild("parameters");
|
|
//size
|
|
size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
|
|
//height
|
|
height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
|
|
}
|
|
|
|
// std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
|
|
|
|
XmlTree xmlTree;
|
|
xmlTree.load(dir + folderDelimiter + particlePath);
|
|
const XmlNode *particleSystemNode= xmlTree.getRootNode();
|
|
|
|
// std::cout << "Loaded successfully, loading values..." << std::endl;
|
|
|
|
ParticleSystemTypeSplash *splashParticleSystemType= new ParticleSystemTypeSplash();
|
|
splashParticleSystemType->load(dir, dir + folderDelimiter + particlePath,renderer); // <---- only that must be splash...
|
|
|
|
// std::cout << "Values loaded, about to read..." << std::endl;
|
|
|
|
splashParticleSystemTypes.push_back(splashParticleSystemType);
|
|
|
|
//ParticleSystemTypeSplash
|
|
for(std::vector<ParticleSystemTypeSplash *>::const_iterator it= splashParticleSystemTypes.begin(); it != splashParticleSystemTypes.end(); ++it) {
|
|
|
|
SplashParticleSystem *ps = (*it)->create();
|
|
|
|
if(size > 0) {
|
|
Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
|
|
//ps->setPos(vec);
|
|
|
|
//Vec3f vec2 = Vec3f(size * 2.f, height * 2.f, height * 2.f); // <------- removed relative projectile
|
|
//ps->setPath(vec, vec2); // <------- removed relative projectile
|
|
}
|
|
ps->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
|
|
|
|
splashParticleSystems.push_back(ps);
|
|
|
|
ps->setVisible(true);
|
|
renderer->manageParticleSystem(ps);
|
|
}
|
|
}
|
|
SetTitle(ToUnicode(titlestring));
|
|
|
|
if(path != "" && fileExists(path) == true) {
|
|
renderer->initModelManager();
|
|
renderer->initTextureManager();
|
|
}
|
|
}
|
|
}
|
|
catch(std::runtime_error e) {
|
|
std::cout << e.what() << std::endl;
|
|
wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest splash particle XML file, or broken"), wxICON_ERROR);
|
|
}
|
|
timer->Start(100);
|
|
}
|
|
|
|
void MainWindow::onMenuModeNormals(wxCommandEvent &event){
|
|
renderer->toggleNormals();
|
|
menuMode->Check(miModeNormals, renderer->getNormals());
|
|
}
|
|
|
|
void MainWindow::onMenuModeWireframe(wxCommandEvent &event){
|
|
renderer->toggleWireframe();
|
|
menuMode->Check(miModeWireframe, renderer->getWireframe());
|
|
}
|
|
|
|
void MainWindow::onMenuModeGrid(wxCommandEvent &event){
|
|
renderer->toggleGrid();
|
|
menuMode->Check(miModeGrid, renderer->getGrid());
|
|
}
|
|
|
|
void MainWindow::onMenuSpeedSlower(wxCommandEvent &event){
|
|
speed/= 1.5f;
|
|
}
|
|
|
|
void MainWindow::onMenuSpeedFaster(wxCommandEvent &event){
|
|
speed*= 1.5f;
|
|
}
|
|
|
|
// set menu checkboxes to what player color is used
|
|
void MainWindow::onMenuColorRed(wxCommandEvent &event){
|
|
playerColor= Renderer::pcRed;
|
|
menuCustomColor->Check(miColorRed, true);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorBlue(wxCommandEvent &event){
|
|
playerColor= Renderer::pcBlue;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, true);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorGreen(wxCommandEvent &event){
|
|
playerColor= Renderer::pcGreen;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, true);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorYellow(wxCommandEvent &event){
|
|
playerColor= Renderer::pcYellow;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, true);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorWhite(wxCommandEvent &event){
|
|
playerColor= Renderer::pcWhite;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, true);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorCyan(wxCommandEvent &event){
|
|
playerColor= Renderer::pcCyan;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, true);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorOrange(wxCommandEvent &event){
|
|
playerColor= Renderer::pcOrange;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, true);
|
|
menuCustomColor->Check(miColorMagenta, false);
|
|
}
|
|
|
|
void MainWindow::onMenuColorMagenta(wxCommandEvent &event){
|
|
playerColor= Renderer::pcMagenta;
|
|
menuCustomColor->Check(miColorRed, false);
|
|
menuCustomColor->Check(miColorBlue, false);
|
|
menuCustomColor->Check(miColorGreen, false);
|
|
menuCustomColor->Check(miColorYellow, false);
|
|
menuCustomColor->Check(miColorWhite, false);
|
|
menuCustomColor->Check(miColorCyan, false);
|
|
menuCustomColor->Check(miColorOrange, false);
|
|
menuCustomColor->Check(miColorMagenta, true);
|
|
}
|
|
|
|
|
|
void MainWindow::onTimer(wxTimerEvent &event){
|
|
wxPaintEvent paintEvent;
|
|
|
|
anim= anim+speed;
|
|
if(anim>1.0f){
|
|
anim-= 1.f;
|
|
}
|
|
onPaint(paintEvent);
|
|
}
|
|
|
|
string MainWindow::getModelInfo(){
|
|
string str;
|
|
|
|
if(model!=NULL){
|
|
str+= "Meshes: "+intToStr(model->getMeshCount());
|
|
str+= ", Vertices: "+intToStr(model->getVertexCount());
|
|
str+= ", Triangles: "+intToStr(model->getTriangleCount());
|
|
str+= ", Version: "+intToStr(model->getFileVersion());
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
void MainWindow::onKeyDown(wxKeyEvent &e) {
|
|
|
|
// std::cout << "e.ControlDown() = " << e.ControlDown() << " e.GetKeyCode() = " << e.GetKeyCode() << " isCtrl = " << (e.GetKeyCode() == WXK_CONTROL) << std::endl;
|
|
|
|
// Note: This ctrl-key handling is buggy since it never resests when ctrl is released later, so I reset it at end of loadcommands for now.
|
|
if(e.ControlDown() == true || e.GetKeyCode() == WXK_CONTROL) {
|
|
isControlKeyPressed = true;
|
|
}
|
|
else {
|
|
isControlKeyPressed = false;
|
|
}
|
|
|
|
// std::cout << "isControlKeyPressed = " << isControlKeyPressed << std::endl;
|
|
|
|
|
|
// here also because + and - hotkeys don't work for numpad automaticly
|
|
if (e.GetKeyCode() == 388) speed*= 1.5f; //numpad+
|
|
else if (e.GetKeyCode() == 390) speed/= 1.5f; //numpad-
|
|
else if (e.GetKeyCode() == 87) {
|
|
glClearColor(0.6f, 0.6f, 0.6f, 1.0f); //w key //backgroundcolor constant 0.3 -> 0.6
|
|
|
|
}
|
|
|
|
// some posibility to adjust brightness:
|
|
/*
|
|
else if (e.GetKeyCode() == 322) { // Ins - Grid
|
|
gridBrightness += 0.1f; if (gridBrightness >1.0) gridBrightness =1.0;
|
|
}
|
|
else if (e.GetKeyCode() == 127) { // Del
|
|
gridBrightness -= 0.1f; if (gridBrightness <0) gridBrightness =0;
|
|
}
|
|
*/
|
|
else if (e.GetKeyCode() == 313) { // Home - Background
|
|
backBrightness += 0.1f; if (backBrightness >1.0) backBrightness=1.0;
|
|
glClearColor(backBrightness, backBrightness, backBrightness, 1.0f);
|
|
}
|
|
else if (e.GetKeyCode() == 312) { // End
|
|
backBrightness -= 0.1f; if (backBrightness<0) backBrightness=0;
|
|
glClearColor(backBrightness, backBrightness, backBrightness, 1.0f);
|
|
}
|
|
else if (e.GetKeyCode() == 366) { // PgUp - Lightning of model
|
|
lightBrightness += 0.1f; if (lightBrightness >1.0) lightBrightness =1.0;
|
|
Vec4f ambientNEW= Vec4f(lightBrightness, lightBrightness, lightBrightness, 1.0f);
|
|
glLightfv(GL_LIGHT0,GL_AMBIENT, ambientNEW.ptr());
|
|
}
|
|
else if (e.GetKeyCode() == 367) { // pgDn
|
|
lightBrightness -= 0.1f; if (lightBrightness <0) lightBrightness =0;
|
|
Vec4f ambientNEW= Vec4f(lightBrightness, lightBrightness, lightBrightness, 1.0f);
|
|
glLightfv(GL_LIGHT0,GL_AMBIENT, ambientNEW.ptr());
|
|
}
|
|
}
|
|
|
|
void MainWindow::onMenuRestart(wxCommandEvent &event){
|
|
// std::cout << "pressed R (restart particle animation)" << std::endl;
|
|
renderer->end();
|
|
|
|
unitParticleSystems.clear();
|
|
unitParticleSystemTypes.clear();
|
|
projectileParticleSystems.clear();
|
|
projectileParticleSystemTypes.clear();
|
|
splashParticleSystems.clear(); // as above
|
|
splashParticleSystemTypes.clear();
|
|
|
|
loadModel("");
|
|
loadParticle("");
|
|
loadProjectileParticle("");
|
|
loadSplashParticle(""); // as above
|
|
|
|
renderer->initModelManager();
|
|
renderer->initTextureManager();
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(MainWindow, wxFrame)
|
|
EVT_TIMER(-1, MainWindow::onTimer)
|
|
EVT_CLOSE(MainWindow::onClose)
|
|
EVT_MENU(miFileLoad, MainWindow::onMenuFileLoad)
|
|
EVT_MENU(miFileLoadParticleXML, MainWindow::onMenuFileLoadParticleXML)
|
|
EVT_MENU(miFileLoadProjectileParticleXML, MainWindow::onMenuFileLoadProjectileParticleXML)
|
|
EVT_MENU(miFileLoadSplashParticleXML, MainWindow::onMenuFileLoadSplashParticleXML)
|
|
EVT_MENU(miFileClearAll, MainWindow::onMenuFileClearAll)
|
|
EVT_MENU(wxID_EXIT, MainWindow::onMenuFileExit)
|
|
|
|
EVT_MENU(miModeWireframe, MainWindow::onMenuModeWireframe)
|
|
EVT_MENU(miModeNormals, MainWindow::onMenuModeNormals)
|
|
EVT_MENU(miModeGrid, MainWindow::onMenuModeGrid)
|
|
|
|
EVT_MENU(miSpeedFaster, MainWindow::onMenuSpeedFaster)
|
|
EVT_MENU(miSpeedSlower, MainWindow::onMenuSpeedSlower)
|
|
EVT_MENU(miRestart, MainWindow::onMenuRestart)
|
|
|
|
EVT_MENU(miColorRed, MainWindow::onMenuColorRed)
|
|
EVT_MENU(miColorBlue, MainWindow::onMenuColorBlue)
|
|
EVT_MENU(miColorGreen, MainWindow::onMenuColorGreen)
|
|
EVT_MENU(miColorYellow, MainWindow::onMenuColorYellow)
|
|
EVT_MENU(miColorWhite, MainWindow::onMenuColorWhite)
|
|
EVT_MENU(miColorCyan, MainWindow::onMenuColorCyan)
|
|
EVT_MENU(miColorOrange, MainWindow::onMenuColorOrange)
|
|
EVT_MENU(miColorMagenta, MainWindow::onMenuColorMagenta)
|
|
END_EVENT_TABLE()
|
|
|
|
// =====================================================
|
|
// class GlCanvas
|
|
// =====================================================
|
|
|
|
void translateCoords(wxWindow *wnd, int &x, int &y) {
|
|
#ifdef WIN32
|
|
int cx, cy;
|
|
wnd->GetPosition(&cx, &cy);
|
|
x += cx;
|
|
y += cy;
|
|
#endif
|
|
}
|
|
|
|
GlCanvas::GlCanvas(MainWindow * mainWindow):
|
|
wxGLCanvas(mainWindow, -1, wxDefaultPosition)
|
|
{
|
|
this->mainWindow = mainWindow;
|
|
}
|
|
|
|
// to prevent flicker
|
|
GlCanvas::GlCanvas(MainWindow * mainWindow, int *args)
|
|
: wxGLCanvas(mainWindow, -1, wxDefaultPosition, wxDefaultSize, 0, wxT("GLCanvas"), args) {
|
|
this->mainWindow = mainWindow;
|
|
}
|
|
|
|
// for the mousewheel
|
|
void GlCanvas::onMouseWheel(wxMouseEvent &event) {
|
|
if(event.GetWheelRotation()>0) mainWindow->onMouseWheelDown(event);
|
|
else mainWindow->onMouseWheelUp(event);
|
|
}
|
|
|
|
void GlCanvas::onMouseMove(wxMouseEvent &event){
|
|
mainWindow->onMouseMove(event);
|
|
}
|
|
|
|
void GlCanvas::onKeyDown(wxKeyEvent &event) {
|
|
int x, y;
|
|
event.GetPosition(&x, &y);
|
|
translateCoords(this, x, y);
|
|
mainWindow->onKeyDown(event);
|
|
}
|
|
|
|
// EVT_SPIN_DOWN(GlCanvas::onMouseDown)
|
|
// EVT_SPIN_UP(GlCanvas::onMouseDown)
|
|
// EVT_MIDDLE_DOWN(GlCanvas::onMouseWheel)
|
|
// EVT_MIDDLE_UP(GlCanvas::onMouseWheel)
|
|
|
|
BEGIN_EVENT_TABLE(GlCanvas, wxGLCanvas)
|
|
EVT_MOUSEWHEEL(GlCanvas::onMouseWheel)
|
|
EVT_MOTION(GlCanvas::onMouseMove)
|
|
EVT_KEY_DOWN(GlCanvas::onKeyDown)
|
|
END_EVENT_TABLE()
|
|
|
|
// ===============================================
|
|
// class App
|
|
// ===============================================
|
|
|
|
bool App::OnInit(){
|
|
std::string modelPath;
|
|
if(argc==2){
|
|
if(argv[1][0]=='-') { // any flag gives help and exits program.
|
|
std::cout << "G3D viewer " << g3dviewerVersionString << std::endl << std::endl;
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std::cout << "glest_g3dviewer [G3D 3D-MODEL FILE]" << std::endl << std::endl;
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std::cout << "Displays glest 3D-models and unit/projectile/splash particle systems." << std::endl;
|
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std::cout << "rotate with left mouse button, zoom with right mouse button or mousewheel." << std::endl;
|
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std::cout << "Use ctrl to load more than one particle system." << std::endl;
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std::cout << "Press R to restart particles, this also reloads all files if they are changed." << std::endl << std::endl;
|
|
exit (0);
|
|
}
|
|
|
|
#if defined(__MINGW32__)
|
|
const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(wxFNCONV(argv[1]));
|
|
modelPath = tmp_buf;
|
|
#else
|
|
modelPath = wxFNCONV(argv[1]);
|
|
#endif
|
|
|
|
}
|
|
|
|
mainWindow= new MainWindow(modelPath);
|
|
mainWindow->Show();
|
|
mainWindow->init();
|
|
|
|
return true;
|
|
}
|
|
|
|
int App::MainLoop(){
|
|
try{
|
|
return wxApp::MainLoop();
|
|
}
|
|
catch(const exception &e){
|
|
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Exception"), wxOK | wxICON_ERROR).ShowModal();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int App::OnExit(){
|
|
return 0;
|
|
}
|
|
|
|
}}//end namespace
|
|
|
|
IMPLEMENT_APP(Shared::G3dViewer::App)
|