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mirror-games/glest-source
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mirror of https://github.com/glest/glest-source.git synced 2025-10-01 09:56:41 +02:00
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e712f307c3668674c26cade619c0b946ff78e49f
glest-source/source/shared_lib/sources
History
Mark Vejvoda 8ea6235495 ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
..
compression
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
feathery_ftp
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
graphics
remove font macro since it always made cppcheck report bad things about the code
2013-11-07 20:41:05 +00:00
libircclient
Mark all scripts as exectuable
2013-01-02 15:57:17 +00:00
lua
fixed loading scenario to read lua number as a float
2013-09-19 07:12:48 +00:00
map
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
miniz
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
platform
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
sound
fix windows build
2013-10-03 14:04:15 +00:00
streflop
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
util
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
xml
- bugfix for save / restore game (spelling mistake)
2013-11-04 19:16:28 +00:00
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