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mirror-games/glest-source
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mirror of https://github.com/glest/glest-source.git synced 2025-10-01 01:46:42 +02:00
Code Issues Projects Releases Wiki Activity
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e8a94eacfc29cf7bda0c02a1df98891c958ff0a8
glest-source/source/glest_game
History
Mark Vejvoda e8a94eacfc tracking for nig's issue
2013-11-08 19:00:47 +00:00
..
ai
bugfix for nig's issue
2013-11-08 17:01:32 +00:00
facilities
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
game
ensure load saved games checks if new attribute exists
2013-11-07 05:20:02 +00:00
global
more cpp check fixes
2013-11-08 01:03:24 +00:00
graphics
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
gui
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
main
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
menu
updated status textures and alinged the texture position in menus as they were off by 2 pixels
2013-11-08 02:50:59 +00:00
network
bugfix to init all variables for client connection
2013-11-08 00:48:05 +00:00
sound
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
type_instances
- reverted win64 to sse2
2013-11-06 02:14:49 +00:00
types
cppcheck cleanup
2013-11-05 20:59:28 +00:00
world
tracking for nig's issue
2013-11-08 19:00:47 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00
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