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mirror-games
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glest-source
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glest-source
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source
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glest_game
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graphics
History
Mark Vejvoda
ebd5bca7fe
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
..
debug_renderer.cpp
…
debug_renderer.h
…
particle_type.cpp
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
particle_type.h
- working implementation of particles for new attack-boost xml tag
2011-06-25 20:44:46 +00:00
renderer.cpp
- attempt to fix 'blurry fonts'
2011-06-28 06:18:24 +00:00
renderer.h
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
unit_particle_type.cpp
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
unit_particle_type.h
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00