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mirror-games
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glest-source
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glest-source
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source
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shared_lib
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sources
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graphics
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md5
History
Mark Vejvoda
c5331b7e8a
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
...
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
..
ArbProgram.cpp
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
2011-12-18 15:18:46 +00:00
GlErrors.cpp
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
2011-12-18 15:18:46 +00:00
Image.cpp
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
2011-12-18 15:18:46 +00:00
md5Texture.cpp
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
2011-12-18 15:18:46 +00:00
md5util.cpp
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
2011-12-18 15:18:46 +00:00
Md5Model.cpp
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
ShaderManager.cpp
- updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt
2011-12-18 15:18:46 +00:00